Everything posted by meschert
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Vinyl Stickers
Searched but couldn't find this addressed before. I, like I imagine many, use the top of my laptop as a way to express myself and my fandom. A search yielded no solid results for Pillars fandom stickers. Anyone got any leads?
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crazy ideas you like to have (but most likely not get)
meschert replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)1// Giant statue vs. giant statue (or sea monster?) battle 2// Weresharks
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We're all on the same team here. Team honest-to-eora, building-a-beautiful-story-driven-RPG-by-people-who-live-it-care-for-it-and-give-a-sh*t, aka team-obsidian. /love
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Found it at 4:36 on the final all day Twitch live stream. Honestly, I don't think he was harsh at all. Very honest and reasonable. I'm sure they have a tremendous amount of things to tackle and accomplish right now, and stretch goals being added, and multi-classing, and etc. etc. It's low on the list. If anything, he acknowledged that they know they can do it. If they get time or bandwidth. Also, the perception is that only a few passionate people want it (e.g. folks in this reply chain). Perhaps if we're able to either: (a) have another poll similar to during the beta of PoE1, or (b) hit $6M in post FIG backing Overall, thrilled for Pillars of Eternity 2 in general. And incredibly grateful for the team at Obsidian to involve us in the evolution of the game!
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Does anyone know at what time stamp in the "final hours" live stream they address the question?
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Don't despair, for those who are interested (sounds like more than we may have realized) let's just keep the conversation going. Seems like it's built into the engine clearly in scenes shown, it just hasn't been prioritized as an active toggle...yet
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)+1 Joral, I hope the community manager takes note of this thread! Edit: there's also an AMA tomorrow at 12 PST I believe - so let's try again there!
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A Reqeust for a walk toggle this Time
meschert replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Huge, huge +1 support for Walk Toggle for PoE2. It makes an immense difference to immersion.
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What size pledge do I need to make for a Walk Toggle to be part of the core game?
If this was a pledge reward option, I'd genuinely consider it. Please, please make a walk toggle in Pillars 2~!
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Walk/Run Toggle?
Thanks for the reply - yes indeed the D key is handy for that. I actually meant that the default speed, where characters run about, is too fast for my liking. The NPCs seem capable of walking, but my PCs do not. I'd like the ability to have them walk like NPCs seem to be able to do. Thanks
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Walk/Run Toggle?
Is there any possibility of adding a walk/run toggle to the game? For my own roleplay style and immersion, I'd love to have a walk option. Tried to find an official stance on this in the forum, but could not. Thanks~!
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Project Eternity Tribute Video
A little late and very brief, but I hope you enjoy Looking forward to taking this journey with all of you. http://www.youtube.com/watch?v=6_I-l-HSPQk&hl=en_GB&fs=1