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metacontent

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Posts posted by metacontent

  1. Sabres have a "Damage over time" effect, and I have a few questions about it.

     

    1 Does the Damage over Time effect stack (can it be applied repeatedly) or will each application be overwritten?

     

    2 Can the Damage over Time effect be triggered by the Barbarian "carnage" skill? 

     

    3 How much damage does the effect do, how long does the effect last?

     

    Thanks. 

     

     

  2. I don't play horror games, because a lot of times they just seem too gory and not suspenseful or interesting enough.

     

    Having said that though, I think that Obsidian could do a good Horror/Suspense/Fantasy RPG, tastefully done, it would be fantastic.

     

    Something like Ravenloft meets Lovecraft.

     

    EDIT: And if they did it themselves, from scratch, they wouldn't have any constraints and could really go to town. It could be really amazing.

    • Like 1
  3. And how using some sort of device would be different from casting a spell....

     

    It is different because we are not talking about microchips, we're not talking about satelites, or radio technology.

     

    We're talking about actual physical machines. A physical machine that turns and cranks and rotates.

     

    How can you confuse a Catapult with magic?

     

    Even if the Catapult shoots lightening instead of big rocks, it is still infinittely different than someone who speaks magical words of powers, and then shoots a bolt of lightening from their fingertips.

  4. Wizard - is a character class, natural philosopher - concept that could be applied to a wide variety of classes.

    Given wizard may study magic as set of mystical rituals, but also can comprehend it as interactions based on universal scientific laws (Clarke's third law, btw).

    In AD&D Druid's handbook one of druid's character concepts was natural philosopher, so I guess this mentality can be applied to almost any class. It's more about roleplay than game mechanics itself.

     

    The problem though isn't the studying aspect, the problem is the manifestation of power.

     

    Wizards shoot lightening bolts from their finger tips, and turn people into newts.

     

    Druids similarly cause thunderstorms through willpower or through communion with nature.

     

    A Natural Philospher would have an entirly DIFFERENT dynamic, although the end results might be similar.

     

    A Natural Philosopher might use a device to shoot lightening, or might seed a cloud with debris to cause a thunderstorm, but it is clearly a different way of acomplishing the task, and the task would have a different and probably less controlable result.

     

    Yes, they both study books a lot, but that is where the similarities end in my opinion.

    • Like 2
  5. Does anyone else wish they could play a Natural Philospher type of a class?

     

    Don't say Wizard! Wizards are not scientists!

     

    Yes Wizards study, yes Wizards learn, but they learn magic, not natural philosphy. (or as we call it today: science)

     

    Where did catapults and siege engines come from? Natural Philosphy.

     

    Natural Philosphers are badass. I would love to play a classed based on that idea.

     

    Try to imagine: Richard Feynman + MacGyver, and if your head doesn't explode you're not doing it right.

    • Like 6
  6. IIRC the unremovable curse is not that you literally can not let it go, but rather that the weapon always magically reappears whenever you go to reach for a weapon.

     

    So you could take the cursed bastard sword and lock it in a safe, but next time you get into a fight and reach for a weapon "Hello again old chum" you'd unsheath and it would be the bastard sword in your hand.

    • Like 3
  7. That plague monk is amazing. I can almost hear the bells ringing.

     

    It actually makes me wonder if in PE classes will be varied between races.

     

    One thing that always bothers me a bit is that in most games the race really doesn't matter. You could be a hobbit fighter or a half-orc fighter and the only major difference is the half-orc would hit a bit harder and be a bit tougher and look a lot different, but otherwise they would essentially be the same thing. Same skills, same saves, same progression, etc.

  8. I'd be happy to have a race of rat people in a game....if there's also a race of cat people. They can be constantly at war with each other, and you have to pick sides, or help them make a truce, or be constantly keeping your cat person companion from eating your rat person companion...

     

    ....I'm not sure if I'm actually serious or not. :disguise:

     

    I'm not sure if you're serious either, but I am sure that I love this idea.

     

    Make rat-folk playable, but not cat-folk, because cat-folk actually completely understand what souls are and how they work, they just choose not to share that knowledge with anyone else.

  9. Rats are very intelligent animals, they have no fear of water and in fact are great swimmers, they are notorious for stowing away on ships, and are found in abundance near any source of water.

     

    All we know about the Aumaua is that they are large and they live near the water.

     

    Imagine a giant bi-ped humanoid river rat, long tail, hunched posture, able to jump long distances, fast reflexes, doesn't fear anything, and highly intelligent.

     

    For reference think of the movie: The Secret of Nym.

     

    Also think about the character Reepicheep from the C. S. Lewis book "Voyage of the Dawntreader".

     

     

    A large bi-ped humanoid (Player Character) Rat race has never been done before in any game of which I am aware.

     

    (EDIT: Just to clarify, I know that rat-folk exist in D&D and a lot of other settings, but as far as I am aware I've never seen a game where rat-folk were used as a PLAYER CHARACTER race. But of course, I could be wrong about that.)

     

    I think this would lead to some very interesting romance threads.

     

    <3

    • Like 1
  10. But isn't this a game Obsidion has essentially already done before several times, and haven't they also hired extra people who have also made this type of gave several times before, and in the past done a good job with it?

     

    And isn't this a relatively (in terms of todays technology) an easy style of game to make?

     

    There are always bugs, but I would be quite surprised if it didn't ship with plenty of polish.

     

    Well, they are using new tech. While they're ignoring elements that create substantial debugging complexity (e.g. multiplayer), this is still the first time they've used Unity.

     

    I see, I hadn't considered that. I still think with all of their experience, not just as game developers, but particularly with this style of game, that despite the new tech they will do a good job.

     

    Sorry, I'm clearly being a fan boy, I'll show myself out.

  11. But isn't this a game Obsidion has essentially already done before several times, and haven't they also hired extra people who have also made this type of gave several times before, and in the past done a good job with it?

     

    And isn't this a relatively (in terms of todays technology) an easy style of game to make?

     

    There are always bugs, but I would be quite surprised if it didn't ship with plenty of polish.

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