@Piccolo: Wow, you like to paint with some broad brushes don't ya! You assume alot of things you know? It's gotta be your way, because obiously the rest of us should be able to see that your ways are better? NO exits for any one you say? You must leave the vast majority of your hard earned loot there in the dungeon you say? LOL, Please do go on. Why don't you go on and tell the rest of us how the WHOLE game should be in your infinite wisdom? Every one is different and every one deserves a chance to enjoy the game in there own way. If the game makers are smart, and I believe they are, they'll make the game so everyone has a chance to be happy. Not simply those like you. I love the idea of having a huge dungeon and I'd also love not having to abandon the vast majority of the loot I get there in the dungeon because of limited inventory space. You assume those like me who don't want to be deprived of what we spent our real life time playing for in this game won't dive in to it without thought? You want there to be no exits? Then maybe the developers will put in an option at character creation (or maybe in options for greater freedom to switch back and forth) that removes or perminantly seals all level exits except the one on the last floor for those like you? In the case of perminantly sealed but still there, maybe whenever the character touches the sealed exit doors they get a message like, No exit for JOO!
I only read part of the thread so just ignore this if someone has already posted something like it. I hate having to choose which loot I can keep. I earned all of it and I want all of it, darn it. Call me a pack rat or greedy but I shouldn't have to leave most of the treasure I find in this huge dungeon due to inventory constraints. Non-living matter transporters. Transport loot of your choosing up to the surface into a possibly secured location for you to access anytime after you've completed the dungeon. Could be that it's locked up and the key for the receptacle on the surface is on the bottom level? Could be not locked which could lead to another quest in which you have to find the thief that stole all of/part of the loot that you sent up to get it back? Anyway lore-wise they could be how Od Nua transported all of the rubble/debris out of the dungeon when he was making it or excavating. You could have a small journal explaining that OD Nua made them or found them and through testing or whatever it was found that any living matter sent through them came out the other side as non living matter, lol. So only non-living items such as loot and trash can go through it, well unless you really don't like one of your party members. Heh, there could even be an evil option for you to send one of your group members through it to get rid of them if you hate them. This would make it so that there wouldn't necessarily have to be extra exits in the dungeon, other than maybe one on the last floor. Because honestly? I hate having to backtrack through a whole dungeon just to escape. I really, really loathe it.