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kaiki

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Posts posted by kaiki

  1. Hello,

     

    I have really fallen in love with the Vailian accents and language in Deadfire. Now that the world of Eora has become fleshed out with many different accents and languages, in future games could the voice options for the PC reflect that diversity? It's disappointing to choose a character from Old Vailia and not be able to have him sound like the other Old Vailians in game.

    • Like 4
  2. I carried my godlike pirate over from PoE 1. He had a Deadfire culture before PoE 2 was announced so I was excited about how that would play out.

    From what I can tell the game acts that having the Deadfire culture means you're a Huana. As, even natives of the Deadfire, but who's ancestry came from Old Vailia, or wherever are still considered culturally whatever their ancestors were.

     

    It's clear that as the Deadfire's lore got fleshed out it turned into that the Deadfire was mostly Islander Aumaua. This is obvious as Naasitaq was considered part of the Deadfire, but now it's mostly refereed to as its own region (crew mates from Naasitaq have that listed as their culture rather then Deadfire). This has made RPing my character confusing as in my mind he was born from human parents but were from the Deadfire. I suppose if I want to RP him as a human pirate-type I should be from Old Vailia, as that's the cultural background of the pirate faction? I'd love feedback and ideas from yall :D

     

    • Like 1
  3. I am almost 40 so 2002 feels almost contemporary. Nostalgia seems weird for something so recent. I thought I backed PoE because I liked that sort of game. To say otherwise seems to suggest I play RPGs out of nostalgia for the first time I played any RPG of any sort ever.

     

    I mean sure they said it would be a game in the genre of the IE games. Well so what? Are EA's FIFA games based on nostalgia for football?

     

    Am I wrong about this? I just seems a very strange use of nostalgia. I am not playing this game to reminisce about 2002 no more than I eat pizza to remember a pizza I ate back in 1991.

     

     

    Then the thread is in agreement. There has been gross misuse of the term nostalgia when gaming media has talked about PoE ^.^

  4. Hello,

     

    I had read a recent review for PoE and it's a recurring point in any mentioning of PoE, that the game uses nostalgia for the IE games. While I don't think the point is false I did wonder how much is nostalgia vs the genre of game that PoE was made is a fun genre. By that I mean could you argue that Starcraft 2 has the nostalgia factor for people that loved the original Starcraft?

     

    It's a philosophical point, I suppose, if the IE-style games had continues to be made, even just sporadically, PoE may be regarded as the best new addition to the genre. Rather then "if you pine for the olden days of yore when Baldur's Gate roamed the land, play PoE." Again, I do acknowledge that there is a nostalgia factor for some customers, but have criticisms been too reductionist in that regard? PoE is a great game that stands on its own. And, the point I wish would be brought up more, the genre of IE-style games is a solid fun genre that more developers and publishers should revive. I hope a few more games in this style get put out, not just by Obsidian, then a clearer picture of how much PoE's success leaned on nostalgia vs the game and genre of PoE being great entertainment.

     

    Yalls thoughts?

     

    PS

     

    I also apologize if this is kinda rambly & incomprehensible. Just a thought that's been percolating in my brain.

    • Like 1
  5. I'm an avid gamer and have played most Obsid games in the past however 45 bucks seems a bit steep when the only gameplay vids I can find show horrible graphics and the commentators spend 90 percent of the time clicking through dialogue. Without a playable demo i am hesitant to spend this amount because i've seen too many games lately fall flat on their face. Maximum PC has a (obviously sponsored) 9+ rating on this game but doesn't offer much info on play details.

     

    So i'm asking players who have purchased this game, is it worth the price? No shills please just honest replies would be greatly appreciated :)

     

    Yes.

  6. It seems like one of the main things to keep in mind when playing on PotD is overcoming enemy DR. Hence one seems to be able to get higher dps from Slow Two handed weapons than dual wielding light fast weapons, making Vulnerable attack a mandatory skill for many weapons (This is not based on any personal tests but just reading forums and playing the game). Would it have been better for weapon balance and variety if DR reduced damage by a percentage rather than a flat number? So instead of reducing the damage by 12 it is rather 30% or something. This would reduce really strong attacks by a large number, but it would allow small weapons to still get 70% of their damage through.

     

    Just a thought and wondered what others had to say :)

     

    I'm fine with how DR works as is. It makes sense to me that small weapons do poorly against heavy armor (or whatever the DR represents on the particular enemy). While at the same time, characters that are built to use single handed weapons can do very good damage.

     

    As for balance, if small light weapons did more damage then rogues would be able to do even more damage (when they are already top at single target damage). Making things worse, rather then better.

     

    Just my thoughts.

    • Like 1
  7. The Monk was always my favorite pnp and even BG style games type character. I had to pass on them for POE for all the reasons people mentioned but basically it boils down to the devs idea of a monk versus mine and seemingly every other rpg + the vast majority of fantasy fiction since the dawn of time.

     

    Pretty sure the idea for unarmed monk fighters with powerful unarmed attacks comes a single source, Shaolin. All the other monks that fought, that I can think of off the top of my head, wore armor and used weapons. I've always found it strange that RPGs, ie dnd, took the concept of a Shaolin monk and mashed that into a western setting when Europe had its own fighting monks in history.

     

    I've found that the PoE monk is less jarring then if they wore no armor at all and ran around like they had on full plate. I hope in upcoming sequels they keep the monks as is and don't turn them into Shaolin monks.

  8. Hello :)

     

    I know that balance is still being worked on, devs are still getting a TON of feedback a day about pretty much anything, and this is still a work in progress. But there's one thing that's bothering me, and I posted on a couple of related topics about it, but no one seemed to pitch in, and I figured maybe it was just overlooked or something.

     

    So even with the bugs, and balancing issues, I really love this game. My only real problem is the current state of monks, and I was wondering maybe I'm the only one feeling that way. Monks are my favorite RPG class. I always picture them in my mind as these awesome martial arts guys, in light / no armor, kicking and punching faces, dodging / soaking hits in a decent manner.

    But in this game, they really didn't live up to my expectations. The wounds system sounds awesome on paper, but you have to get hit for it to work. Now, I can theoretically run a monk with full plate armor, but it doesn't feel like it fits the class theme, or the way I picture them in my mind, and running with light / no armor gets me killed too quickly. I can avoid getting hit, but then there's no interactive play to it without wounds.

     

    I'd really love it if they had some innate per-level damage reduction, for example starting at 3 DR, and reaching 9 or 10 at max level, so they are roughly equal to a breastplate. [Only when not wearing armor of course]. Maybe a boost to endurance, so they can soak the same damage as an equal level fighter with medium / heavy armor.

     

    Anyone else feels the same way ? Or maybe I'm just picturing them differently than the devs ?

     

    [i just want to note, I played with a monk on hard, got as far as Defiance Bay quests and gave up eventually, feeling very weak compared to other melee classes. Went with a balanced attributes, no min-maxing, trying to focus on RP as much as possible. Had 14 constitution]

     

    I think this is just an issue of you have a different idea, of what a monk class should be, then the devs. Neither is better or worse, just different.

     

    As for them seeming weak, I found monks are tough enough to tank while having the ability to burst down monsters with their wound powered powers. They aren't a class where each fight requires lots of active ability usage, like ciphers or wizards, but they don't need to. If you want a through monk build & battle tactics I'd be happy to get into that.

  9. Because most of people are telling us how romance is when it's made by Obsidian....Shows how many Obsidian games you've played.

     

    Let me put it this way:

     

    Neverwinter Nights 2...Check those romances...

     

    Alpha Protocol....

     

    KOTOR 1 wasn't made by Obsidian, just as KOTOR 2 wasn't made by Bioware... Check KOTOR 2 for those Obsidian romances

     

    So, check those games for your precious, meaningful romances, made by Obsidian. Let me know how good they were. What did you enjoy, what was your defining moment?! Did you felt that your love life impacted the story in any meaningful way?!

     

    As for the Bioware romances, god, no...Believable...Rofl...In which way?! But each with their tastes.

     

    Still, do check AP, NWN2 and KOTOR 2 for a taste of Obsidian idea of romance. And post your thoughts if you still consider they should do that and why. Personally, i'd rather watch an old movie or read a book. Plenty good ones there.

     

    AP  & KOTOR 2 both had romances that I enjoyed. Never played NWN2 or have interest to.

     

    For AP I enjoyed the multiple romances with such different female characters that played into the spy milieu. There were two defining moments for me in regards to the romances in AP. 1. was when the archeologist love interest died (for me she died). The scene where the main character reflects on that had feeling that struck a chord with me and it felt that it helped nudge the game away from "super-happy spy fantasy" to a story with some amount of consequences. The other defining moment is when you discover the journalist love interest is really a spy. I remember really enjoying the whole flirtation that builds to the big reveal.

     

    And, yes I did feel that the romances had a meaningful impact on the story. It added another dimension to a straight revenge story to where the main character has concerns other then "who do I need to kill and where are they?".

     

     

    As for KOTOR 2....my heart flutters at Kelly Hu's performance as Visas Marr. The character was awesome as well, don't get me wrong. The whole story of KOTOR 2 seemed to be about "what happens to a Jedi when everything goes pear shaped and you're the last one left?". You are kinda given license to define how a Jedi behaves on your own terms. In KOTOR the romance had an element of the forbidden, where as KOTOR 2's romance with Visas Marr had an element of the unknown. The scene where the two meditate with each other brought a smile to my face. It was a portrayal of a deep romance that didn't culminate in two flesh bags exchanging genetic information.

     

    The romance as a whole felt very meaningful to the story as like AP it gave another dimension to the main character. Stories feel flat when a main character is told by his circumstances "Go kill the guys that are killing you with a cast of interesting characters. But, don't explore the spectrum of human relationships. You're really just here to play out a murder sim." That exploration of interesting characters interacting in all the different ways that people do interact adds a whole palette for the storytellers to enrich the tale. When romances are missing a noticeable hole is present that I always prefer to be filled.

    • Like 1
  10.  

     

    Hi BAdler, thanks for update and patch! But there is no hint when we do get the NOVELLA!?

     

    What do you think? I've heard somewhere that CA has not even finished the WL2 novella?

     

    When do we get the novella? I would appreciate an answer to this.

     

    Thanks in advance.

     

    Chris is currently working on the novella. When we have more information about it, we will send it out in a backer update.

     

    He should simply write faster.

     

     

    I'd prefer he just take Lovecraft short stories and change the names XD

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