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rodkinnison

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  1. I am personally dying for the right kind of multiplayer. What do I mean by the "right kind"? I mean an open framework like NWN or NWN2 that allows for user-created shared worlds. It absolutely does NOT mean being able to play the primary storyline multiplayer. That, to me, is very different from an open world approach and getting it to work well with a primary storyline is a huge creative effort that is not too useful. But you have the engine, the rule set, the game mechanics all there. You have a community of persistent world builders and players who have been keeping NWN and NWN2 alive with scotch tape and bailing wire because they love to play with their friends. Putting the hooks in for that DURING game development is credible. Doing it all after, not so much. There is NO need for an "MMO" style of game. But the Persistent World niche has been left totally unfilled since NWN2 and I know that I backed the project just hoping Obsidian would do again what they pioneered so well. Put the hooks together, the community, if it is a hit game, can pick up that ball and run with it.
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