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Kharador

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Posts posted by Kharador

  1. Well sincerely. The beta is still unplayable for me.
    Lots and lots of major bugs. The combat is still a holy mess, yes, improved holy mess...
    Disappearing items, disappearing enemies, exasperating handling of the npcs in combat.

    Dudes there's still a lot of work here... Pretty disappointed.

     

    Good points:

    Improved inventory (yeah!!).

    Item selection and drop display improved (Minor fix for me)

  2. Really annoys me much how people might vote the first option.

    I think there is no reason to vote it. This option shorts the experience of freedom of the player and make the game as linear as possible...

    Can anyone give me an example of any epic cRPG game that has this system??

     

    Ok I confused the thread. I want to meant the last one option...

  3.  

     

    This topic makes me sick. Don't know why people with nostalgia can't buy old IE games in GOG and stops this.

    The game needs a different style. Something new (with old style), but new.

    I think people make a huge mistake trying to see this as BG3...

     

    Because pillars of eternity should have been an old IE game in the 2014?

     

    Because if go to the kickstarter page i find this

     

    Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

     

     

    So what the **** i should expect ?

     

    Where exactly did it read "its baldurs gate 3" or "its a copy of baldurs gate with new tech"? It only says that they are heavily inspired by those games.

     

     

    Some people can't tell you the difference between being and seeming...

  4. This thread makes me sick. Don't know why people with nostalgia can't buy old IE games in GOG and stops this.

    The game needs a different style. Something new (with old style), but new.

    I think people make a huge mistake trying to see this as BG3...

    • Like 2
  5. It's a bit early but I'm starting to get the hang of it. The first couple of fights was 'WTF is going on??', I found it quite overwhelming really, I couldn't see what was going on and found it confusing.

     

    I've been using pause more to slow things down and move around and use abilities, but I never really feel confident that my party is powerful enough to win a combat.

     

    I'm playing as a ranger, I agree with the need for a companion portrait. Also, are they supposed to have or will have any abilities? Or just attack?

     

    I'm finding the wizard and priest not that useful so far, I keep looking at all the spells and don't really see anything that I want to use all the time. 

     

    It also looks more boring than I thought it would be, in Knights of the Old Republic the characters had animations that looked like 2 people were actually fighting each other, not 2 people that are just swinging at air which happens to be filled with someone. Is something like that possible in this game?

     

    Totally agree with this one!

  6. More feedback from the battles. Sometimes I don't know wtf it happens.

    I think it's very important to add different animations for different races and weapons that are being use. I mean... The game needs more feeling of diversity.

    Right now everything is so flat, sometimes I can't identify my characters in battle or wtf are they doing. It doesn't feel strategy... Looks more like a mess.

    On the other hand, I don't like the mechanics of chanters, looks confusing and useless out of combat. I think his skills would have to be more dynamic and adaptive. Too monotone at all ...

    • Like 1
  7. Predefined tags: http://forums.obsidian.net/topic/67437-predefined-tags/

    - Check it out for future reports.

     

    Ok! Thanks!!

     

     

    I didn't manage to get to the second level. How did you manage that? grappling hook and rope?

     

    I don't know!!! Nope I don't have a hook or anything that could help...

    The most annoying thing is that If I return to the main level I can't enter the second level anymore...

    So disturbing...

  8. Well this is my story.

    First of all, I'm in the ruins of Lle a Rhemen on Sortmwall Gorge:

     

    5fi0s0.jpg

     

    I enter through the tunnel to the second level.

     

    alkv43.jpg

     

    At in the end of it I go to the west through the another tunnel. And...

     

    288avk7.jpg

     

    'Taraa!' I'm in the middle of the ocean!!Yeah, this is my party... (obviously buged but with the control of them).

     

    11jvr4o.jpg

     

    Yeah... i'm here.

    So, i'm gonna make this more funny. I'm traveling to the south...

     

    dxlmc3.jpg

     

    Yap to the lands of *Missing string*...

     

    fohxdx.jpg

     

    Always at night, what a shame...

     

    I hope you have enjoyed my buged adventures.

    Oh wait!! bonus track!!

     

    a5i3yg.jpg

     

    • Like 2
  9. Havent played the Beta but the older infinity engine games made no sense in terms of gaining XP trough just killing monsters. Because how do you explain to raise your Charisma leveling up ? What had an increase of charisma to do with slaughtering of wildlife and creatures ?

    It is the old and new D&D system without sense.

     

    so i think it´s a new idea and somehow I like it. It´s not so violent and the only thing that makes sense in giving away XP for killing or fighting stuff was in Quest for Glory games!

     

    In old IE games you (((CANT'T))) level up your main skills killing NPCs or via XP.

    Only in IWD2, and is for the fake D&D3º rules... Go inform yourself.

  10. Well, I have voted for "Quest xp only", but that's under assumption of more reactive quests, so to speak.

     

    For example, in the "Cat and Mouse" quest (or whatever else it was called), I've killed both parties which made the quest fail, leaving me with no XP (or I haven't noticed that I got any at least). I have only used the dialogue options to attack (not attacking manually), so I felt pretty cheated that the game didin't recognize such quest resolution.

     

    Wtf? So you believe that you shouldn't get experience for your actions? What's the point? Kill npc's hasn't cost you anything?

    Seriously no-xp per kill sounds like: "I don't want that leveling by kill NPCs difficults my job of developer."  Pretty lazy...

  11. Again, just reading this thread is showing how confusing the new system is. Why "casualize" something when it just makes things more complicated?

     

    What they've essentially done here is:

     

    Made the per-character inventory that the IE games had way smaller.

     

    The stash acts as the "Bag of Holding", except you can't access it anywhere, only at certain locations (I think).

     

    I don't think that's better than the old IE inventory. A single inventory with different tabs for different characters would be better IMO, along with equipment category filters and a text search, YMMV.

     

    I agree. The old IE inventory with search and sort functions would've been brilliant.

     

    Agree. The inventory stash system is very poor and simple.

    • Like 2
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