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KDarkmoon

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Everything posted by KDarkmoon

  1. I have tried this and it doesn't work. Renamed the portrait png files to the same filename as Calisca's portraits and removed the originals and it doesn't change her portraits in game. Is it actually possible or am I doing it wrong? Thank you
  2. Which is why I also hope they stick mostly to their own vision and not be too influenced by what goes on in the forums. Don't get me wrong, I can completely understand not being happy with something in a proposed game, but why not give them a chance instead of assuming the worst? I'm very used to the xp-per-kill type of system (or whatever) but I'm open to other options and directions. Sometimes things that initially sound unappealing to me because it's not what I'm used to ends up becoming my favorite new thing. eg, I love chocolate, but it doesn't mean I want to eat it all the time. Sorry for the delay - had errands. Thing is, I've played Bloodlines and other 'quest/goal' experience games and do not care for the system. They have said this is what they'd like to do (although a tiny opening was left). It's not that I'm not used to this type of system, I simply prefer the other. Personal preferences -- we all have them. I am, however, willing to see what they finally come up with as this isn't written in stone at this point. Agreed and this is what I understand their description of Proj. Eternity plans to be similar to. I played Bloodlines multiple times but have never finished it for just this reason. I enjoyed the atmosphere and lore of the game but some of the mechanics were just plain annoying. Besides, I never said that I withdrew my pledge entirely. I just reduced the level to about 1/3rd based upon my general dislike for a game mechanic that renders combat undesirable and/or of little value to participate in as I understand Obsidian's description to entail. Yes, there is "stamina" healing, aka RESTING but HEALTH damage was stated to be entirely different leading to maiming in standard difficulty and perma-death in expert. It's why I don't care much for most "adventure" games and instead prefer RPGs. I like having more options and having the tactics involved in combat. But if they make combat so ponderous through the aforementioned issues then it makes that entire aspect undesirable and/or not fun but rather crosses into becoming frustrating.
  3. I'm not going to try to convince anyone to reduce his pledge, so keep in mind that I'm not saying that in response to you, but if you truly feel that you won't enjoy the game as much, you have the right to reduce your pledge. However, where the hell did you see that the game would be anti-combat? Really? The way experience is doled out to the player has absolutely nothing to do with how much or little the game is combat oriented. It's simply misguided to equate objective oriented xp with a less combat oriented game. In fact, I think the combat has received the most attention so far and they're creating a game that is clearly intended to combat centered. The story will still be great, I'm sure, but the combat is the focus at this moment. They've already said that you won't be able to complete the game without at least some combat, for instance. This idea of Obsidz downplaying combat is a red herring. If there is to be a total lack of healing and such severe consequences for combat (maiming and perma-death) as was stated by the folks from Obsidian coupled with their other comments regarding the focus of experience leaves one with a clear impression that it is anti-combat oriented. How can anyone see it any other way? And yes, I do own and have played Planescape Torment. I just forgot to include it in the list. I loved Annah with her Brit accent and cutting wit. Mort was a real blast as well. There is healing and death certainly isn't permanent nor maiming of your characters.
  4. Sadly after hearing more details such as the game being anti-combat oriented and more of a puzzle solving thing, I've decided to reduce my pledge from $72 to $25. I was expecting something similar to the old Infinity engine games. Not some anti-violence oriented puzzle game as this sounds like it is going to be. While I hate pure hack n' slash that some "action rpgs" these days are, I do enjoy the excitement of combat in RPGs like the Fallout series, Knights of the Old Republic I & II and the old Baldur's Gate/Icewind Dale games. I guess I am thankful for this critical bit of details now before I pledged too much support for a game that I am no longer sure I'll be interested in playing. Still, I wish the folks at Obsidian well. They have made several great games that are among my favorites.
  5. Hrmm. No healing? What's to keep this from becoming ponderous rather than fun? I can already see the need for a cheat/trainer I guess.
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