
Terikan
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It's weird how so many people feel the need to jump in and say the same thing. (not really, it's actually predictable) But in a game that has content like this, it's typical to have an aftergame where it's available. No notification that said aftergame doesn't exist. When I said 'odd design choice', I was being polite. It's actually stupid.
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I feel like so much of this aspect of the game is wasted by the fact that you have to try really hard to give enough damns to use consumables like food, or need to use potions. And enchanting is limited by what your equipment doesn't already have, and even at the end of the game I lacked many components despite going all over (outside of the endless dungeon). I have never once been able to justify crafting a single item.
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Patch notes for 1.03
Terikan replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Balance? Is this an mmo? Why are so many people telling others how they should or shouldn't play? -
No other way to say it. The combat system is weak, which wouldn't be a problem except that encounters are so uneven within the same area that it's not a matter of challenge, but a matter of cheesing things, playing power classes, or overleveling. Don't give fights of manageable difficulty for two hours just to give a completely impossible fight at the end. It's poor game design. It's not an attempt to revitalize the idea of a challenging game, it's not a response to how easy games have become (nothing easier than claiming something is easy), it's the result of a dev team that didn't do what they needed to do to make a segment of a campaign consistent. And you can't talk about it. Every topic I've visited about game difficulty and certain fights is met with the same canned fanboy responses. It's depressing. I want games like these to succeed or I wouldn't have backed it, but I wasted my evening (and my time is scant) trying to justify my support only to be rewarded with a roadblock. This is my life. I am going to bed soon, so that I can slog through another 10 hour day, come home, and try to maybe get 2 or so hours played. I have to make a decision at this point if a game like this is worth the time investment, or if I should use a trainer, or cheat, or what. It's not a fun moment.
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It's not just a preference to see damage per second... even though yes I do believe that would make sense, I question whether the tooltips are wording it correctly, as many abilities that sound like they should do decent damage over time, instead do almost non-existent damage based on the tooltip. Like 17 damage over 6 seconds sort of thing.
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calisca's fate
Terikan replied to Terikan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
thank you