I like the pvpcentric focus of GW. It's easy to tell that this tradition is succeeded in #2, for you get to 80 in PvE and are met with literally no endgame. I didn't bother wasting my time and headed straight to the mists. ^^
The strategy seems to work reminiscient of a card deck, you make a limited selection from a wide variety of abilities in a way that cohere with eac other. Although I can appreciate spammy spammy! gameplay - binding every key on my kb to some ability - it inevitably leads to a wide set of abiliites that do nothing more than cancel each other out. I just wish there were more game modes and maps for mists, to say variety is absent doesn't exclaim enough.