Jump to content

The Smiling Man

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

1 Neutral

About The Smiling Man

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. I'm mostly a lurker when it comes to these forums, I enjoy reading and seeing what people say. I've also had very few qualms about PoE2, and only been a disappointed at the limited amount of options when it came to some scenarios. PoE1 built the stage, set it, and acted it all out and it was a wonderful trip, PoE2 left something more to be desired to me. I was hoping to wait until the DLC's were out before putting forth my pseudo review that would be more ideas on how to make things better. I should note that I won't be putting all my thoughts in to one post as that would be too long and I want to discuss possibilities and thoughts from others based on each thought that I have. The intro, while I enjoyed it at first, it made me want to experience Eder's telling more than just listening to it for a third, fourth, fifth, etc time. And the story could have definitely used more story to engage the player. I feel that it should have been told differently. ----- The intro should start off in the Dyrwood, I wholeheartedly believe that it would provide a better intro and a better reason for players to want to follow Eothas either vengefully, faithfully, or out of curiosity more than the original intro. But I'm not saying remove the original intro, just add on to it, make it start after this prologue chapter. This is how I would want the intro to start off: (queue curtains unfurling and PoE intro music) "The crisis has been averted and the people of Dyrwood are (disposition based on end game choice) (Explain on how things were great or horrible in those 5 years after the ending of PoE1)." (Start the game off as an ending of itself) Show a cutscene of Aloth stealing Thaos' clothes or burning his whole body right there on the spot. Eder returning to faith or not. Basically a few slides of some of the previous companions returning home, or something akin to the ending slides. Show the watcher trying to raise the Orlan kid if you "accidentally" abducted her. "But things are not all as them seem. Strange occurrences of a death cult have propped up, and you have been commissioned to assist in dealing with them." (queue character creation) Start of in Caed-Nua being briefed by the wonderful statue and a messenger bearing the message. Eder has the ability to chirp in saying he's heard about this death cult if he's stayed faithful and secretly helped out Eothasian worshipers underground. Then you and four other mercenaries head out to a small newly founded village where the rumors have been coming from. It is dusk and the village seems empty save for a huge communal barn in the center where the village stores its grains and other products. Noises from the barn curiously make you enter and a huge crowd seems to be in prayer with their backs to you, and at the head of this crowd standing at the stage is a man. But not just any man, his face is obscure with a light akin to St Waidwen. The light is similar to Eothas' symbol but flipped upside-down. The man who preaches to the crowd is Eothas alternate soul, Gaun. Eder is in disbelief and interrupts the prayer and shouts, "It can't be!" The crowd goes quiet from their humming prayers and turn to you, and the figure on the stage addresses you and your party. (This idea came from the whole concept of how souls seem to work in the universe. A strong soul eating other souls becomes a god. Eothas had two strong souls that share the same memories but embody different thoughts somehow. Similar to how the crazy watcher was at Caed-Nua worked, but he couldn't control himself, or his powers, or the souls in him.) The figure of Gaun on the stage starts listing off the titles of the watcher and welcomes him to the prayer. The figure then addresses Eder and says, "It's so good to see you again." Remembering Eder as if he was Waidwen. Now things can go a few ways here. The prayer that they're doing is to offer their souls to Gaun so he can rebirth as Eothas. The Watcher can offer his souls ending the game right there. The Watcher can start a fight and try to apprehend the avatar of Gaun, where upon the Watcher gets skewered by the angry rabble and dies by being impaled by pitch forks, and the crowd return to their prayer offering their bodies and souls to Gaun, and they all get a symbol of light obscuring their faces like the avatar of Gaun. Lastly the watcher can tell Gaun that he's not going to stop him, but he's not going to join in, where the Watcher and his party leave and return to Caed-Nua. Returning to Caed-Nua results in basically reporting that you haven't done anything, and hope it simply keeps to the town. Although a week later the fortress is visited by a giant rabble of people with flashy foreheads. The Avatar of Gaun is standing in front of the temple and is reciting a prayer trying to take over the adra statue, with your local guards not stopping them as they're not sure what he's saying and think he's simply praying. The souls of all the people with flashy foreheads are slowly dissipating as you're running out from your keep to investigate the noise. But it all stops as the adra statue comes to life and pulls itself out of the ground and absorbs most of the souls in the vicinity, except the Avatar of Gaun, the Watcher and his party of people. The Watcher goes to fight the Avatar of Gaun, but both the Avatar and the Watcher are killed by the giant palm of the adra statue. Prologue ends here and the intro cutscene to the game can play. ----- This is where I'll stop for now because I want to hear what other people think, but I'll keep going to share further thoughts and ideas.
  2. I simply upgraded to the $100 package as I felt like Obsidian deserves an extra bit of support and It bothered me that the number was $88. If I'm allowed, I would be honoured to be known as the Skald of the Obsidian Order.
  3. I am the Death Jester

×
×
  • Create New...