I registered just to post my throughts.
Dungeon Siege 4....
Take everything from Dungeon Siege 3 and completely forget about it. Remove the backup copies...
Then, start from DS 1 and 2 and create something that is truley fitting to the name.
DS2 added some kind of power button that charged up, and it felt like it broke up the combat
1. Parties. I wan't to control the large group like DS1
Managing and equiping the party members was a core part of the game.
The formations, melee, up front casters in the back!
keep it tight or spread out
2. Don't make me pick a class!!!! (this is core to DS)
If I pick up a sword and hit things, I should get better at hitting things
If I cast a spell, I should get better at casting spells!!
Start from zero and get better,
all my party members had bows and they used them!!!
They all leveled melee to use heavier armor (even casters)
3. Items, lots and lots of items!
Having the battlefield littered with items and having to pick through them was half the fun.
The item set! Oh! The item sets!
I remember having a little minion running around and picking up all the items
when I clicked him he would explode, leaving the items at my feet.
The vendors should have some items that I can use and want
4. Story and exploration,
Lore behind almost everything you dicsover.
Don't tell me what's going on right at the begining of the game!
Story!!!!
hidden chests, loose rocks, hidden passages!
half a dungeon only accessible if you pull on that torch.
5. The grind
Give me enemies, lots of them.
My well equipped part will mow them down.
My two cents, plus a buck-fifty!