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Everything posted by Landuin

  1. I want a pet cat that lives in my stronghold, gets in all the food is completely useless in all respects, ignores all commands and is generally an ****.
  2. In defence of achievements, they are often implemented so that the developers and publishers can very quickly and easily track what content is being experienced by what percentage of the overall player-base. So, having an achievement for romances is not necessarily an indication that some special narrative importance is attached to them, but is simply a way for the publishers to say "x% of the players completed these, that shows how un/popular they are, we need more/less of these." I know this is the case with game completing rates - examination of achievements show less than a third of players complete the average game. Maybe I'm being a little too generous, though.
  3. There was the massive embodiment of Entropy called Coaxmetal, but he was always confined to his siege tower, and didn't particularly resemble the trailer giant, other than by being all massive.
  4. Don't worry, the Nexus modding crowd will ensure we have plenty of day 1 jerking material.
  5. Eternity Project XIII: End of Sorrowtude, the Endless Chronicles of Zaragroth Part 17 - On Ice. In Space. Need to entice the JRPG market for the megabux.
  6. Just a tip; your arguments and opinions will probably be better received if you at least attempt to explain and justify them rather than just stating them and telling people to accept them.
  7. I want to enter the statue through his eye or mouth and make my way down to find the treaure-haul in his.... 'coin purse'. :D
  8. Btw, I always got the impression that Annah and Fall-From-Grace's character arcs in PST were basically romances. They obviously cared immensely for The Nameless One. Those were great plotlines, and they didn't have to devolve into any dreadful, cringe-inducing exclamations of undying love.
  9. If this game doesn't include a romanceable black lesbian half-dragon in a wheelchair Obsidian are literally Nazis.
  10. I think the point is that you shouldn't be able to simply leave halfway through to rest and restock, because that trivialises what should be one of the ultimate challenging adventures of the entire game. I'm all for making this an option for the hardcore mode, because I (and probably a few other people here) have fond memories of Gygaxian hell-dungeons that are designed to be utterly merciless without being completely impossible. I recognise that not everybody enjoys having their balls squeezed in a vice, but I hope those people aren't so selfish that they'd deny such an option to the rest of us out of spite.
  11. I wouldn't take anything said in the livestream too seriously. Those guys were completely trashed (and no doubt exhausted after staying up till 1am playing that pnp game the night before) towards the end and were in no state to answer design questions coherently.
  12. Yes, let's remind everybody of how creepy and disgusting those livestream comments got as soon as a real actual female appeared.
  13. I prefer a balance between the two - some xp for killing enemies, and bulk xp for completing objectives. If you remove all xp from combat you create almost a mirror imagine of existing problems. In current xp-for-fighting models the pacifist or stealthy player is penalised for not murdering things left and right. In an xp-for-objectives-only model you penalise the players that engage in combat by forcing them to expend resources like potions and scrolls. I suppose it could be balanced with a certain amount of loot, but I'd still be happier if combat granted some small but non-trivial amount of xp.
  14. I'd kind of like Obsidian to include a romance if only to show that it can be done without the godawful schock that BioWare excretes into all of their games.
  15. I think I went for $50 digital tier and another ?$25 for the Beta access. I'll buy the expansion on release at full price.
  16. It's not impossible at all. Enemies that carry bows and slings can drop ammo just like in BG1, and since it's not simply a dungeon, but the ruins of an ancient castle there should be stores of supplies, alchemical and crafting facilities and various other amenities scattered throughout. It should be possible to find lots of strange and rare ingredients for crafting in a place where no adventurers dare to tread.
  17. I'm all for no convenient dungeons exits myself, but it seems it'd be easy to please both camps here. Have convenient exits for those who want them, but block those exits off on the hardcore game modes to increase the challenge.
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