I disagree.
BG1
-escape from candlekeep part1
-you have to clear the mines before you can get to the bandit camp
-clear the bandit camp before going to the cloakwood
-clear the second mines before getting into the city
-deal with being poisoned before you die
-escape from candlekeep part2
-confront sarevok before getting the endgame sequence.
BG2
-exit the start dungeon
-Free to roam in chapter 2 for easily 70% of the game content
-Go to asylum to begin the end-game sequences Asylum->Saugin->underdark(somewhat non-linear area)->Amn->elven village->end game
I dont understand why everyone claims BG2 was too linear, I played at least 10-15 different games, most of them I spent 30-40hrs in chapter2 and then just started a new game. There were so many non-plot quests in chapter2 (all of the city, the beholder in the temple district, the planar quest, the ranger quest/shadow dragon, red dragon quest, druid quest, trading city place, stupid castle with trolls, ect, ect.) how is this any less open than the wilderness in BG1?, I guess the main difference is that you travelled directly between maps instead of exploring mostly empty wilderness.
(the following is a public service announcement, not directed at Iolo)
All the negativity about KOTOR makes me wonder if you ever play a game that you truely enjoy, or maybe the games of yesteryear loom so great in your memory that any game released today just doesn't cut it.
Also if you played KOTOR too many times it is nobodies fault but your own.
I can't imagine what the developers think of the general tone here regarding KOTOR, especially if they are making the sequel. Bunch of know it all ingrates who will likely tear apart whatever they make with completely unrealistic requests and criticisms.
sorry for the rant, I just can't stand the obnoxious armchair developers that dominate this board.
Logan