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About nathanlonghair

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    Really? Well I'm signed up at a game developers forum, so clearly I'm into knitting, extreme ironing and long walks on the beach.


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  1. Great update A lot of things to think about for sure. One thing bugged me though: I get what you're thinking with this, but I really do not want to end up with World of Warcraft, where I have to run around with 4 full armor sets in my backpack for specific situations. Please do not go this route -- when you've found the best armor your character has access to and can currently use, let that type be the best for all situations. If you must have this concept of swapping armor for specific situations, then support it. Don't have us lugging around 800 pieces of situational gear in a big mess
  2. Good update, but I have one question. Forgive a tenuous extrapolation from one background picture (worst thing ever to base anything on), but you're not gonna make a zombie-heavy game right? What I mean is, you've mentioned that you want heavy emphasis on death and souls, and your concept art is filled with what looks like an army zombies. It makes me balk because, quite frankly, I'm fed up with effing zombies by now. I am guessing that you don't want to make a game with "only zombies" in any case, but please don't make 50/40/30% of the plot critical combat events/areas about zombie killing
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