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Tormentfan

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Everything posted by Tormentfan

  1. Imagine Watcher's Keep with 10 levels, in each level you solve puzzles, learn more about the story of the place, interact with the inhabitants, have challenging combat encounters . How about a small town inside the dungeon, a interesting boss like Demongorgon in the end, maybe factions to form alliances. The dungeon is alive and is a believable place. This is what I hope. My nightmare: The only possible NPC interaction is: Should I kill this orc/darkspawn/Draug with a mace, a sword or an axe? The levels: No variation. How many shades of grey those caves have? Puzzles: Puzzles? There is no space for puzzles in modern game design. Today gamers only like to kill stuff, right? Linearity : Why I have a map , if I can't get lost? The end boss is: Just a bigger orc with a funny hat. Combat encounters: I just killed the whole orc race. Story: What story? You don't need it. Here, more stuff to kill.
  2. I really like the Dungeon idea. Let's just hope it will not be filled with just orcs to kill. I still have bad memories about NWN 2 orc caves and Dragon Age Deep Roads.
  3. Things I don’t want crafting to be: Just a cheap way of make the player more powerful A boring, time consuming process So operpowered that make the items found in the world completely useless (Skyrim , I’m looking at you.) So underpowered that became pointless To be required, if you want to survive What a I want crafting to be: A way to allow the players to use their creativity, provide alternative ways to complete quests and allow different, varied play styles.
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