I know it has been announced that party size will be limited to 6 + temporary companion, but I can't help feeling that this is anti-roleplay and kind of frustrating.
Isn't it possible to put more roleplay-like limitations, such as:
NPCs that can't stand each other, preventing you from taking them together
NPCs that may refuse to follow you on certain tasks
On the contrary, the player may not want a NPC to see him doing things against his ideals
That way the player may change his party (and his strategies) according to the incoming task. Plus, it may be nice to be able to "convince" NPCs to put aside their disagreements for one big assault, for instance.
I also think it's a shame that put-aside NPCs are just... put aside. By giving the player the ability to give them missions like gathering intelligence, trading, etc. the player may be tempted to reduce his "fighting party" and assign non-combat roles to some NPCs.
What do you think? Am I the only one that this fixed limitation bothers? Are there arguments in favour of this limitation that I haven't considered? (For instance, I know that balancing the game may be, if not more difficult, at least different from what we are used to)