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Jasede

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Posts posted by Jasede

  1. But that doesn't matter because it clearly wasn't made for people like you. It's simply there for the Wizardry, IWD and Might & Magic crowd- a crowd, might I add, that no big developer caters to anymore. It's completely irrelevant what you prefer in this regard because it has no bearing on this. It's exactly like saying "I don't like rollercoasters" while going to an amusement park. So what? There's haunted houses and balloon popping or whatever it is you desire; you don't have to like the rollercoaster.

  2. Because of the *idea* of a cursed item. What if the item actually gave you powers that would make it worth wielding? What if it was scripted, for example, to alter your dialogue options because it is influencing you in some way? What if it actually, in-game, aged your character and altered the way people perceived him in return for, say, incredible magic power? There's a huge potential in the idea of cursed items. They've been a staple of stories since not long after we began telling them. Maybe the execution in the past has been flawed but that doesn't end the dream, the idea of cool cursed items with flavorful, interesting curses.

     

    Deals with the devil, given form.

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  3. Realism doesn't matter if it makes for a better gaming experience. In the end the entertainment value is more important than adhering to some (often arbitrary) realism rules. That is not to say they can't be used to add to the game. You could have a game with "realistic" healing where resting only helps marginally and you'd have to spend days to heal anything substantial but then you'd have to make the quests time-sensitive and alter the entire premise of the world. And that's not the kind of game they set out to make.

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  4. You'd make a good Obsidian RPG villain, except they used this type of villain in almost every of their games before so it'd be a bit redundant.

     

    Evil done in the name of something noble is often the greatest tragedy, especially if the rewards of such deeds warrant the gravity of the offenses. It's a question and a theme we have struggled to come to terms with for a long time and as such makes for fine stories.

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  5. It's a feature. It won't influence your regular gaming experience of pre-made companions one iota. It's explicitly there for people who grew up on dungeon crawlers and wouldn't mind playing the game with their own, self-created party of puppets. Your opinion regarding its merit or its immersion-breaking qualities is irrelevant as this will do nothing to interfere, diminish or alter your experience of the game in any way.

     

    Have a nice day.

    • Like 10
  6. I'm the troll? I never knew posting in a forum would be like watching an M. Night Shyamalan movie.

     

    But then- who was phone!?

     

     

    Also typing in riddle answers is awesome. I haven't seen that in an Obsidian game before so it might be fun. One of the best parts about Betrayal at Krondor were the riddle chests- riddles are great.

  7. You should think of the inability to un-equip as an abstraction rather than as a narrative fact. Maybe putting the cursed weapon away for more than, say, a minute leads to unending physical pain or something like that. It's like D&D hit points: they're not literally your vitality points. They're more of a weird luck / constitution / skill potential that you use up when avoiding hits. As with most things in pen & paper, cursed weapons the way you described them are an abstraction.

     

    Obs. can probably come up with something more interesting anyway rather than having some random cursed weapons with nothing special about them strewn about.

    • Like 3
  8. I really don't think people or children unable to understand something like "2d4" or unable to figure it out within seconds of using a weapon in-game and looking at the combat log should be playing this sort of game and neither should any design decisions take their ignorance into account.

     

    Designing for the ignorant leads to too easy, too simple games, stripped of all complexity. When you streamline something too much it becomes unrecognizable.

     

    Examples? New X-Com, Civilisation 5, new Syndicate, every modern RPG ever. A collection of watered down mechanics, so simple a child could do it. The irony being- when we were children we played far more difficult and complex games, such as X-Com Enemy Unknown, Theme Hospital, Might & Magic and so on. We didn't have any problems with them. So why would we want to play games now, as adults, that are simpler than the games we grew up with? It boggles the mind. Does the industry assume our intellects deteriorate as we reach adulthood?

    • Like 3
  9. As a certified genius I hereby declare this thread open season!

     

    Games that aren't challenging are for casuals. Casuals ruined video games. In PE I expect the opposite of the casual Bioware experience and I'm confident that - at least in the writing department - they'll deliver.

     

    Tags don't bother me but if you're going to say that without them you wouldn't be able to infer what skills are being checked then I have to honestly doubt why you are playing this kind of game in the first place. There's already a billion games to satisfy shallow tastes and hopelessly low skill levels, no need to water this one down one iota.

    • Like 1
  10. We know that the P: E is a mature storyline (At least they say it will). But what about mature +18 content, sexuality prostitution, nudity etc. In my opinion P:E shoud be more like dark-fantasy and it whoud me great to see this type of content(but subtly). This thret also has a litle bit to do abour romances (companions, npc, player etc) but not "IF romances will be added" but "IF they will by added then with mature content or no"

     

    I'am not fan of dragon age romances (and sex scenes like from mass efect) but i like how they where added in witcher ( Not sexscenes but sex cards and only sound in the in the distance....

     

    I whant to know your opininion.

     

    of course i don't whant P:E to become a porn or daiting game but in my opinion sex is normal thing between people and putting it dawn it just putting down other relationships an adding will make game more realistic ....

    Troll with a capital 'T'... :down:

    I see what you did there.

  11. I do not see why should I be forced to miss on content just because of some arbitrary numerical values. Look at the tasteful images in the OP - you can get them at the climax of various quests no matter your build, which is the way it should be IMHO. All you need to do is stand erect and face the challenge. This might be a old school title but still a modern game - being constrained by design decision made simply because of insufficient hardware capabilities would be a huge step backwards. Do you want this to game to be turn based too? Thank god you are impotent to effect any change.

     

    So because players like you want to waggle their joystick really fast during some timed, twitchy mini-game people like me are supposed to miss out on getting a romance come to a close? Don't you realize that your approach would lock me out of the satisfaction of finishing content as well? I'll never have the finger speed to compete in some rhythm game but for you it would be easy to replay the game and put skill or stat points somewhere else if you found out that you didn't have enough skill points in the tongue-waggling dialogue skills, for example.

  12. Wow, I think you need to go back and look at the Kickstarter page again.

     

    Obsidian promised us an RPG in the style of Baldur's Gate and Mass Effect and Dragon's Age. It's pretty clear that it should be about the choices made in dialogue and based on your character's stats and appearance, rather than some arbitrary mini-game's result. I am a disabled gamer and can experience love only through Japanese dating simulations and video game romances. I'd be very upset if Obsidian decided to go into this new, modern direction of twitch-gaming and QTEs and minigames instead of romances that allow me to take all the time I want. This may work for younger players like you who can finish quickly but for me, I like to take my time so I can't risk failing the mini-game just because I need longer. This would be unfair and a send a wrong signal to the playerbase.

     

    Edit: What I am trying to say here is that just because you can waggle the keypad faster than me doesn't mean it should let you get to see all aspects of love within a certain romances and leave those of lesser manual dexterity out. Everyone should have an equal opportunity.

    • Like 2
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