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ceider

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  1. As a personal anecdote, I didn't up my pledge until I saw the stretch goal of crafting/enchanting, even though I knew it would probably hit it without my extra monies. So, I don't think we necessarily need a HUGE way out goal to get the amount upped right now. Strategy Guide question: Will it also have extra lore/background world history and stuff like that in it? If there's room, I love thts kind of stuff in a strategy guide.
  2. I have to choose no on this one. I can see the logic behind weighted currency, but it ultimately just becomes annoying busy work if you have to keep running gold to storage and running back to collect it when you want to buy something expensive. If there is a system like a bank that is recognized in every town and will automatically remove gold from your bank account when you buy something it would not be so bad, I suppose. Otherwise, it's just tedious. And I say that as someone who legitimately does enjoy item/inventory management!
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