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machineiv

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  1. Can we get the opposite? For example, Mass Effect 3 had "Story Mode," which allowed players to skip through the monotony of random fighting and "strategic play," in order to appreciate the story, world, and characters without having to tredge through the parts they wouldn't enjoy. I see a lot of ideas for making the game harder, and more omghardcore, but is this a tactical combat simulator, or is this a game with a story? It seems like the emphasis is on the wrong part of the game.
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