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Caerdon

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Posts posted by Caerdon

  1. I don't care whether this game is 2D or 3D. But I do wan't this game to...

     

    A) be resolution independent, so that it will look good on my 30-inch 2560x1600 display (and all the big, high-res displays of the foreseeable future)

     

    B) have a zoom function with a reasonable range, just for convenience's sake (even though many "hardcore" gamers seem to be against anything that makes playing the game more comfortable)

    • Like 1
  2. 1) crap ending

     

    interplay/black isle/obsidian has been consistent world-beaters in one category. is not storytelling, game stability or engaging game mechanics. nope. the obsidian guys tends to do lousy endings. really. the only game from these guys in which we had a genuine satisfying conclusion were, oddly enough, iwd. now, perhaps we can blame publishers for the way kotor 2 were concluded, but most o' the rest o' their catalog is equally anti-climactic. so... avoid craptacular endings. number 1. biggie.

     

    To each his own... I thought IWD's ending was completely unremarkable and uninteresting. PS:T on the other hand had some of the most satisfying endings I've ever seen in a video game.

  3. That explanation from whoever at Bioware doesn't make sense - there's really no difference in a 1-50 scale have 29.56 vs a 100 to 5000 scale have 2,956. I mean the numbers are abstractions anyhow, but the idea that "big numbers" is better is ridiculous, just like the idea of making normal items "white test" and rare items Green and unique items purple means anything but the arbitrary designations the creators gave them. I hope that kids today don't look at an arbitrary 10,000 and go "Kewl!".

     

    It doesn't make sense... but still you see this everywhere. "What's the level cap in this game? 80? That's awesome!!!" "Only 30 XP for an Ogre? Lame!"

  4. I hope the companions in this game have sufficiently distinct personalities (reflected in their speech) so that allowing every one of them to hold conversations requires too much resources from the writing staff.

     

    I also hope the writing staff has enough resources to write complete conversation trees for all companions in addition to the protagonist, taking their distinct personalities sufficiently into account.

     

    Now I'm confused. ;(

  5. What's the problem with having a strength requirement for certain melee weapons? Seems logical to me. Armor as well. Real two handed swords are heavy enough that you need some significant strength to handle them properly. And that's even more true with war hammers, maces, flails, and morning stars which would weigh a ton. A mage carrying a giant weapon seems ridiculous to me.

     

    That's just it: swords are not heavy. A german Zweihänder for example - a real two handed sword, as long as its user - typically weighs at most 3 kg (about 6.5 lb), a Scottish Claymore about 2.5 kg (5.5 lb). Swords over 4 kg do exist, but they're rare and largely ceremonial - and generally considered unwieldy.

     

    Aside from weight, swords are very well balanced. They are not sharpened baseball bats.

     

    As for war hammers, does this look like it weighs a ton: http://www.medievalwarfare.info/pics/warhammer.jpg ?

     

    Real longbows also require strength to use properly.

     

    That's correct. Bows each have their own draw weight, and if you can't meet that, you can't use the bow efficiently or at all. Historical longbows sometimes had pretty astronomical draw weights, that's why the best archers were trained from a young age.

    • Like 3
  6. So the idea with breastplate would be that it would have enough extra room that even large breasted warriors wouldn't be uncomfortable? Perhaps. I'm not sure how real breastplate attaches. Whether it is loosely fitted or tight against the undergarments. I find human female warriors a bit unrealistic anyway.

     

    Actual live honest-to-god real life female human warriors used the same armor as everyone else. Breastplates were spacious enough. If not, they just got a larger one.

    • Like 1
  7. Here's a few off the top of my head:

     

    - Warhammers the size of a man's head

    - FIreworks every time I swing my sword

    - Absurdly spacious sewers

    - Humans being the one race that can be of any class or specialization

    - Skill trees (because they only limit your choices)

    - Nonsensical restrictions based on class or race (e.g. mages cannot use swords)

    - Nonsensical restrictions based on ability scores (cannot touch this sword until STR goes up by one)

    - Absurd differences in weapon quality and capability (Junk Iron Sword: damage 1-6, Superior Obsidian Sword: damage 6-60)

    • Like 15
  8. I hope there'll be a very wide range of difficulty levels. The easiest setting should really be easy, but even the 'normal' should provide a hefty challenge.

     

    I'm all for a casual difficulty as long as it has a description that humiliates the player for selecting it.

     

    Something like:

     

    This difficulty is for the player who is terrible at RPGs. They build terrible characters. They can't tactically plan their battles no matter how long the game is paused before combat has begun. They kill their party quite frequently with friendly fire. This is a safe haven from that difficulty. Here friendly fire is turned off and the game is so easy you can auto-attack to victory.

     

    This is just amazingly childish.

    • Like 4
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