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Fire13ringer

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About Fire13ringer

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    Literature, psychology, mythology, and interactive digital media (i.e., video games)
  1. I'd like Diplomat to be an optional rogue class. A filthy, conniving politician with a silver tongue and a lot of charisma, not a very strong fighter, but at least decent with short swords and bows and capable of hanging on to party members and get almost every quest in the game regardless of their alignment (the same way there's often one character in many fantasy worlds that can convince a paladin to burn down a village because it's "necessary evil"). Basically, I'd like to be able to play as Xanatos/Vetinari/Kerrigan/any-other-character-inspired-by-the-works-of-Machiavelli and take over the world of Eternity one gambit at a time. [Drums fingers thoughtfully] I love it when a plan comes together.
  2. "Seeing, contrary to popular wisdom, isn't believing. It's where belief stops, because it isn't needed any more." - Terry Pratchett. If the game is about souls, then I'd like it to have one or several deities presiding over the afterlife/astral realm, with, for instance, eaters of souls being lawful evils, reapers for chaotic neutrals, a king of souls as the lawful good, etc.
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