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Alkalurops

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Posts posted by Alkalurops

  1. In my opinion, the people on these forums just don't get it...

     

    I've read a lot of "suggestions". Most of them are just horrible ideas.

    No, I don't want a food indicator. I'm pretty sure my party's smart enough to eat when they're hungry.

    No, I don't care about a half-assed crafting system where a ****load of components create generic magical items. I've done my fair share of smithing in Skyrim, and I'm still trying to create a talking sword. I want items like Lilarcor, even if that means a static and scripted crafting system.

    No, I don't want mana-based magic. If you really want to be innovative, maybe try something else than a generic magic system.

    No, I don't need an inflating economy. There are economy games for that.

    No, I don't need an "intelligent" inventory system. I'll go play tetris if I want that.

     

    The whole point of this project is to return to PROVEN gameplay. If you want to be innovative, be innovative in story, setting and dialog.

     

    So here's a message to the developers: You started a kickstarter so publishers wouldn't tell you what to do. Don't let the community take over that role. With so many - often opposing - suggestions, you can't please everyone anyway. So just make the game you would want to play yourself. That worked for the IE games.

  2. Regarding dynamic lighting with prerendered backgrounds:

    http://www.youtube.com/watch?v=vtYvNEmmHXE

     

    That building has 3 art assets, all of which are 2D images:

    1) The actual image

    2) A normal map

    3) A height map

     

    The normal map + height map provide the game with enough information to provide dynamic lighting and calculate which pixels will catch snow and which pixels won't.

    To get a better look at the dynamic lighting, watch this video:

    http://www.youtube.com/watch?v=-Q6ISVaM5Ww

    The heightmap is also used to intersect 2 images correctly.

     

    The technologies aren't very advanced and are widely used in 3D renderers today. This video combines those technologies with 2D pre-rendered images.

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