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Skysect

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Everything posted by Skysect

  1. BTW I pledged 130 $ and can't see it https://eternity.obsidian.net/account#products on here . https://eternity.obsidian.net/media/stories only 4 short stories on here . Why don't provide 5 of them on GOG ? It's not nice to download them from separate links .
  2. BTW I pledged 130 $ and can't see it https://eternity.obsidian.net/account#products on here . https://eternity.obsidian.net/media/stories only 4 short stories on here . Why don't provide 5 of them on GOG ? It's not nice to download them from separate links .
  3. Same thing happened to me . Nothing changed when I read it :S
  4. I finished my game and waiting expansion . sometimes used specific weapons for specific enemies . Hope they will add that .
  5. I don't know it's correct forum or not for that but , when I was in Kickstarter campaign I was still using that nickname on some forums . But 1 months later I changed it on everywhere :D But it's still old only on Obsidian Portal . Could we change it with my current name "Skysect" ? Thanks .
  6. After a long play I thought that feature will be nice . Maybe we did some wrong decisions with thats , gave wrong stats or wrong elements or wrong enemy types . Or you know enchantment points are limited maybe we need to delete some others for base weapon upgrade . If that feature will be add in future that will be really nice
  7. I tried to upload my save game but it's larger than 1 MB . http://www.mediafire.com/download/a9mb2d35m4qfkxk/e03a453241924bd0a91a268d74480c53+14406627+EndlessPathsofOdNuaLevel15.savegame uploaded it to here
  8. other characters have their proper weapon visual effects . This priest have frozen slash but I can't see any effect visual on the weapon .
  9. I can confirm new patch doesn't fix anything . New patch planned on May and probably nothing about this again .
  10. It's released with this patch and probably won't fix the problem .
  11. http://www.gamebanshee.com/news/115337-pillars-of-eternity-patch-1-04-changelog-1-05-plans.html seems no news about it :/
  12. Because the way SSAA works, it renders the game at a higher resolution internally and downsamples it to the target resolution prior to displaying it. Basically like nVIDIA's DSR (which is, in fact, a form of Ordered Grid SSAA). It works wonders on real-time 3D scenes because it applies texture anti-aliasing on top of geometry anti-aliasing; however, for 2D images like PoE's backdrops, it introduces blur (2D pictures must be upscaled to be rendered at a higher resolution and upscaling leads to blur). Hi new version of injector files released . I updated files . Maybe this one will help to you . http://1drv.ms/1yOv1WX
  13. Sorry to hear that. All I can do is advise you to update all your stuff, like graphics card drivers, and maybe even DirectX. There might be a d3d9.log file in your PoE folder, explaining what goes wrong. Other than that, no idea. If you really want to solve your problem, I guess you're better off asking people in the ReShade forum. Just copy the contents from this zip file http://www17.zippyshare.com/v/QUWGBlpG/file.html to wherever PoE is installed. Well, and if you can't do that, ask again and maybe I find some time to get into more details. Seems I was wrong , after a long work of this week , I played whole weekend and with this dll's game seems awesome . And that zooming parameters they are also doing some good job too . Hope they will implement another slider for zooming like antialiasing . If they also implement that SMAA (that dll's working for it atm but native support will be superb) it would be truly masterpiece .
  14. Tried this but nearly no difference for me . Still seems bad . Differences are hardly noticeable and not worth for implemention efforts .
  15. None; just the standard Windows message that asks me whether I want to quit the program or look for a solution online. Quite positive I'm missing the Visual C++ thing. I might try getting it this weekend. On other news, I messaged a dev about SMAA and its possible inclusion in PoE and this was the answer: Unfortunately, it's very unlikely we'll have the time to implement a minor graphical improvement like that in a patch. It looks neat, though, I'll remember it when we're working on the expansion. So hopefully the expansion will bring 3D-models-only SMAA to the table Minor ? I am thinking it's not minor . It's not gamebreaking but seems horrible sorry .
  16. Yes it's working on selection circles etc . Also I was created a thread about same thing before release . Firstly I thought those features still uncomplete before release . But they are still same after release . And now opened another thread again .
  17. I am playing with 1920x1080 resolution and problems are same . ( Msaa doesn't apply to character models at character creation, level up, or in the inventory screen ) And still other in game models , especially weapons looks pixellated .
  18. http://forums.obsidian.net/topic/72040-antialiasing/ check this ongoing thread .
  19. http://forums.obsidian.net/topic/74149-508-anti-aliasing-doesnt-apply-to-cclevel-up-screens/ a new thread about same problem . But seems nobody care those graphical problems .
  20. I have GeForce 750M and same problems . It's not only about 900x series .
  21. Because as I said it's another problem and we need a fix . All of those solutions for non-working AA .

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