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RosesandAshes

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Posts posted by RosesandAshes

  1. I can't choose between Arcanum, Planescape: Torment, or Skyrim.

    If no more RPGs are going to be made, I want something with a ton of replayability and pretty scenery. (Okay, so the older games aren't as pretty, but they're both so interesting.)

     

    *looks at her pile of RPGs* Actually, maybe I'll get back to you, I have a lot of JRPGs I'll miss too.....

  2. What's with all the arguing?

     

    I'd love an objective-based XP system, personally, but I have nothing against an XP-per-kill system (other than I'd prefer to minimize grinding in my game, grinding is boring) and I find that looting a tough enemy and being like: "Ooh, look at this neat sword they dropped!" is its own reward. Killing the drakes in DA was satisfying because not only did I take out a tough foe, I get all these cool treasure piles to loot (which only contained like, two items, but I digress).

     

    I think an objective-based system gives the player more freedom to consider other options besides "let's just smash their skulls in and be done with it!"

    • Like 4
  3. It wasn't technology that made them move slow, but that is an amusing idea. It's funny because I haven't found their movement to be slow even at a measly 30 fps. Weird. Can you give an example of a game where movement is at what you consider to be normal speed?

     

    The only CRPG I've played where I could tolerate the movement speed is Heretic Kingdoms: The Inquisition, but I haven't played it in a while so I can't remember how it compares to the IE games. I'm playing Arcanum right now, and the speed's tolerable.

     

    Here's a gameplay vid of Heretic Kingdoms:

  4. I guess I'm a Biowarian, I'm 26, never played a PnP game, like BioWare's RPGs, been playing the IE games recently. (Although I'm taking a break from DnD based games to play Arcanum.)

     

    I like the direction that PE is going. I'm not expecting that it'll be an exact copy of my favourite IE game (which right now would be PS:T) but I am expecting that it will take what was great about those games with a bit of innovation here and there, otherwise all we get is an enhanced port of BG, and I have regular BG if I want that.

  5. I choose... Strong Characters!

     

    That's a good point, the first grid-based strategy RPG I ever played was Fire Emblem (the seventh one), and there really wasn't much world-building and the plot was....typical, but I liked watching the characters build relationships with each other and would restart levels endlessly if it meant so-and-so wouldn't die (FE has permadeath). I know that Shadow Dragon was the first in the series and thus didn't have the features that the seventh or eighth had, but I stopped playing it because I just couldn't relate to any of the characters (and they actually rewarded you for killing characters off).

  6. Godlike races was one of the things I was hoping for.

     

    Next, crafting please! Not too fussed about the two classes or the adventurer hall.

     

    Truth be told, I.....pretty much ignore crafting systems....I just use the loot I pick up from dead enemies. It might not get me the most powerful sword, but I just don't feel like traipsing back to the nearest blacksmith when the adventuring is done.

     

    Still, it is a stepping stone to the Cipher class.....

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