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Veca

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Posts posted by Veca

  1. I chose other, since there wasnt an no other translations option.

    I've always felt translations from the original language is semi retarded, why would you want to worsen the language used, since alot of the terms which is in the english language, has no equivelent in alot of other languages.

    I've always dread when stuff gets translated to Danish from original languages, since so SO much is lost during the translation.

     

    On top of that, reading/watching stuff in another language than your own really, REALLY boosts your knowledge of said language.

     

    Just my 0.02 $

     

    It might not be true in Denmark, but in other countries many people don't speak English sufficiently well to play a game in it.

     

    And why do you think we danes can understand sufficient english to not needing translations of everything ?

    because were exposed to english every day, on TV, on the internet, in games, in books, in comics, etc.

    You will only become better at something if you expose yourself to it.

     

    Point taken, people will make sure to tell that to their governments.

     

    Now, let us move from national education policy issues, and focus on the game, as people will not play it to learn another language (if it was the case, most of the people on this forum would not play it as they actually already speak english well enough). As PE is meant to be text intensive game, it would rebuke people whose mastery of english is not sufficient, thus reducing the customer base and the impact of the game.

     

    Well good riddance to them then, if they dont want to participate in what is presented, then they shouldn't.

    I dont plan to spend weeks in for an example france or spain, due to the fact I cant speak either french or spanish, and I dont come down there expecting them to learn danish so I dont have to adapt.

  2. The sheer ignorance of some of the people in this thread is impressive.

     

    If they implemented it like Rift did, as a wardrobe, (which is optional to use), those people who arent a fan of transferring looks would in no way be affected of it.

    On the other hand, us that deeply have an interest in looking good (to what our eyes sees as good, people have different tastes), we can use the wardrobe, or transmutation stones or whatever it ends up beeing, and we will have a richer experience, WITHOUT doing anything to those other guys playexperience.

     

    And on the other hand, it is a SINGLE player game, not mmo.

    So what I do in my game will have NO effect on some other dudes game.

     

    Spread the attention, there are alot of people who like to "play with dolls", and get the best/prettiest/awesomest look.

    Just look at how many people use transmogrification in World of Warcraft.

    • Like 1
  3. I chose other, since there wasnt an no other translations option.

    I've always felt translations from the original language is semi retarded, why would you want to worsen the language used, since alot of the terms which is in the english language, has no equivelent in alot of other languages.

    I've always dread when stuff gets translated to Danish from original languages, since so SO much is lost during the translation.

     

    On top of that, reading/watching stuff in another language than your own really, REALLY boosts your knowledge of said language.

     

    Just my 0.02 $

     

    It might not be true in Denmark, but in other countries many people don't speak English sufficiently well to play a game in it.

     

    And why do you think we danes can understand sufficient english to not needing translations of everything ?

    because were exposed to english every day, on TV, on the internet, in games, in books, in comics, etc.

    You will only become better at something if you expose yourself to it.

  4. I chose other, since there wasnt an no other translations option.

    I've always felt translations from the original language is semi retarded, why would you want to worsen the language used, since alot of the terms which is in the english language, has no equivelent in alot of other languages.

    I've always dread when stuff gets translated to Danish from original languages, since so SO much is lost during the translation.

     

    On top of that, reading/watching stuff in another language than your own really, REALLY boosts your knowledge of said language.

     

    Just my 0.02 $

    • Like 1
  5. Space? not exactly in keeping with the High Fantasy theme, is it Failion?

     

    What I want to see is a homage to Icewind Dale, a region that is a frozen landscape where tough people live off the wild dangerous land in small communities. Actually to hell with what I want to see, I am off to play it again!

     

    :lol:

     

    I was just about to enter Kresselack's tomb last night before heading to bed ;)

     

    Hmm, somebody once mentioned a post apocalyptic fantasy setting. I wouldn't mind a bleak and hopeless world along the lines of WH40K, just with medieval technology levels. Gothic structures, flagellants preaching doom and gloom in the streets, limited resources that petty lords squabble and fight over, zealots burning every heathen and heretic they can put their hands on, generally a setting where human (and non human) life is cheap and often brutally short. Heck, it should be a challenge to survive a trip to the nearest well for a bucket of water without being eaten by mutants and outcasts.

     

    This sounds extremely interesting, would like to see it happen in some game in the near future

  6. The thing about rolling stats is I think it makes it harder to balance the game because you have to make it easy enough for gimped or average players to beat the game while everyone just rolls until they get high rolls for their characters making it a lot easier to beat the game.

     

    .....

     

    You could just as well make a gimped char with "bought" stats, for an example a mage with 18 stre and 10 intellect. or a Fighter with 8 strength and rest in wisdom and intellect. They will be just as gimped as badly rolled char.

  7. positive:

    - fog of war

    - portraits

    - locked camera

    - 2d backgrounds giving the artists total freedom without the constraints of a 3d engine

    - tactical formations

    - no way to look at the sky

     

    negative:

    - areas were almost still lifes with just a few environment animations

    - 2d sprites of characters/monsters are inefficient (rendering of equipment) and difficult to create

    - clumsy animations

    - simple color filters instead of lighting

     

    what i like to see added:

    - diverse environment animations

    - 3d characters

    - scripted triggers to give areas tactical advantages

    - being able to give chained commands like different attacks and a path to follow

     

    All this, so true. Hope to see what's described here implemented in some sort in the new engine.

    • Like 1
  8. .....

     

    What about the HUD? Did you prefer the BG style, or Planescape?

    Character portraits or 3D rendered in real-time?

     

    Sneaking and traps system? Character commands and formations? Command queue or one-command per action? Customizable AI?

     

    Etc. :)

     

    I prefer the BG hud over the PST one, I found that it was more user friendly.

     

    The portrait style, I prefer the BG one again, I felt that when they were made right , they gave a feel of how the person's mentality is. Like Minsc caring for his hamster, and Shar Teel was an angry young woman.

     

    It would be nice if they implemented some sort of queue system, like in Star Craft 2 where you can assign a unit to first go and build a bunker, and then return to the mineral field.

  9. I voted for Mana Pool, Individual Spells, and seperated Divine and Arcane.

     

    Reasons below:

    I chose mana pool since I like to have availability, sort of like how sorcerers functioned in dnd. All spells available but limited in some way (amount of casts in dnd before resting, or with mana pool). It could be done so lvl 1 spells almost cost nothing, but their effectiveness at higher lvls are somewhat minor, and higher lvl spells cost more, but are more effective.

    The regain of mana could be done the same way as with memorising spells in dnd, as it is regained during rest. If the rest is interupted you wont get a full manabar, but a percentage.

    I would also like to see that mana dont regain out of combat, only during rest.

     

    I chose individual spells, since it gives a feeling of increasing in lvl, compared to the same spells which has higher numbers the higher lvl you get. The last part is a bit too MMO'ish for my liking

     

    I chose seperated divine and arcane spells, since I feel that clerics and druids shouldnt have access to the same spells as mages, wizards, warlocks, etc

     

     

     

    On a note, I would like to see a warlock/blood mage'ish class implemented, a class which use their HP instead of mana to cast their spells. It gives a risk/reward aspect to the game.

    • Like 1
  10. A thing I would like to see implemented, is backstory traits like they did in Arcanum.

     

    For an example, you could be a dumb as **** but immensely strong character.

    You could resist poison but lost charisma.

     

    Take ideas from that game, but take it further.

     

    For an example, you were crippled as a child therefore lack alot of strength, but instead you got a massive bonus to your intellect due to all the reading you did instead of climbing trees.

    or

    As was mentioned in the thread earlier, as a child you lost your hand as a punishment for something, so you cant use 2h weapons, but get a bonus to 1h weapons due to that extra training with that hand.

     

     

    The designers are propably ALOT better to create backstories than me, but here's some ideas to get inspiration from.

    • Like 1
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