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Guilhem

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  1. In my view, having an atmospheric and memorable experience - in the case of games, let's characterize it as well-written narratives in an immersive setting with engaging characterization - is far more important than replayability. I have played Torment twice and Knights of the Old Republic II only once. Yet in my, admittedly, sentimental estimation these two games are the high point of my computer-based gaming experience. I have spent countless hours playing Baldur's Gate II and even more time playing Neverwinter Nights 2. In terms of replayability - value for money, if you will - they would have to rank at the top among the cRPGs I have played. Yet neither of them has left as deep and as lasting an impression upon me as Torment or KOTOR II.
  2. In all fairness, Bare Mettle is a developer with 5 people on staff, only 3 of whom actually do design work. Add to this the fact that they apparently live a fair distance from one other and that they all have real-life jobs beyond this hobby project and the shortcomings of their Kickstarter campaign becomes more understandable. Have they made mistakes? Absolutely. The fundraiser did not really seem to be organized at all from a publicity/marketing perspective at the time of its inception. Early on, the developer was also very resistant to spelling out their vision of gameplay and plot and reacted poorly to criticism. They have adapted, even if they can only do so within the real world limitations imposed on them by time and staffing. Given what we currently know of the type of game Sui Generis is likely to be, I can understand the hesitancy of gamers who are primarily interested in deep narratives and intricate character advancement systems to support a project that has revealed so little in either of these areas. I must agree with Brabl , however, that in many ways Kickstarter is a leap of faith. And so, even as I have significant reservations about various aspects of Sui Generis, I support it based on the technical profficiency, gaming philosophy, and intelligence exhibited by the developer. Ironically, Bare Mettle has shown far more of what their game is going to be than the vast majority of game projects on Kickstarter. They may be an unknown studio, but I think Bare Mettle has exhibited more than enough creative talent and development ideas to justify support of their Kickstarter campaign.
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