I can appreciate the merits of both systems. However, my personal favorite option is RTwP with highly customizable party AI scripts (ala BG2 and, to a lesser degree, Final Fantasy 12). And I've played all of the D&D-based cRPGs going back to Pools of Radiance. It provides maximum flexibility by allowing some micro-management (scripts and pausing), while also allowing for more fast-paced mopping up of lesser foes. And, in answer to those who say there's no strategy in IE combat, I found many of the encounters in Icewind Dale 2 to be highly strategic, as I did some of the lich battles in BG2.