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evdk

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Posts posted by evdk

  1. now that this game is going to be pretty large, I still probably prefer steam over gog, as I can keep the steam version updated, but saying that, if its possible to backup the whole folder at some point that contains the game and expansion once its out, would be nice to back it up to a large flash drive (and they are getting cheaper)

     

    that way if I want to play the game again, I can simply copy back the files from flash to HD and start playing, at least then I wouldn't have to download the entire game again, yes I could use GOG, but I would have to download the full installer in one sitting, even thought having the gog version might be a good idea, but it really depends on how large this game will be, if possibly I would like to keep my options open, at least before I get the survey and have to choose which key Im going to get

     

    Im not bothered about the steam version, but the download size is a bit of a concern, so any means to backup the steam version would be great,

    The GOG downloader allows download resume, so the size does not matter and if you have enough free space to store the Steam installation directory you have enough free space to store the GOG installer so I really do not know what the hell are you blabbering about.

  2. Yeah, it's a shame Skyrim sucked. Before it came out I was expecting it to be at the top or near the top on everyone's "Game of the Year" lists. I mean, if everyone in media was calling it the game of the year, it'd be pretty silly to call it a terrible game . . . but noooo . . . no one did anything of the sort.

    Yeah, I have backed PE precisely because I care about opinions of gaming journalists... oh wait.

  3. I would love to have Czech translation. I know it is probably not worth the costs, but you could leave the translations to community. :)

     

    I support this for morbid curiosity's sake. Projekt: Věčnost FTW!

     

    I don't see how that's so radically different from Проект Вечность.

    Well, I can't read azbuka :)

    Clarifying edit: I can read this, but that's because of the context.

  4. There is no alignment in PE. Reputation among different groups will matter. It's a very choice-driven type of design, like PS:T was (though PS:T had both alignment and reputation).

    Torment's alignment was there because it was an intristic part of the setting and they've played pretty loose withe the implementation anyway. From the player's standpoint it might as well not be on his sheet.

  5. tumblr_maq77ecMHG1qejf6u.gif

     

    What I want to know is why publishers spend all that money into AAA++++++++++++++++++++++ titles, when the games definitely have less effort put into them? TOR is certainly the best example of that.

    The money is spent on all the things that are insanely expensive but do not really make the game any better than their more reasonably priced alternatives. You know, almost real looking graphics, full voice over by hollywood cast, symphonic orchestra, etc. The thing is, the masses love them.

    • Like 2
  6. I really don't like thieves's guilds. In real-world Middle Ages, cities were among the first places to be under constant protection by the law. Citizens had to swear oaths of allegiance to the city and authorities generally had a much better idea about who was moving in their jurisdiction than rulers of rural areas. Thieves, ok; powerful individuals who employ criminals, ok; but no state within the state governing all things illegal.

    Real world Middle Ages towns != fantasy metropolis with 300.000 inhabitants

    In fact Real world != fantasy world

     

    Depends on the fantasy setting in question. If you want to emulate a medieval atmosphere, you should take medieval realities into account. If you have skyships, living automatons and flying crystal cities, on the other hand, you're not bound by reality.

    Fantasy worlds where are remember thieves guild existing are Tamriel (which is a high magic peyote trip), FR (with 1.000.000+ a inhabitants city and magic up the ass), Midkemia (there's not that much magic, but it does not even try to pretend it's set in some kind of middle ages) and whatever world QfG is set in (rule of funny in action). I guess we're in agreement then, it's just that you haven't put the caveat in your original post.

  7. I really don't like thieves's guilds. In real-world Middle Ages, cities were among the first places to be under constant protection by the law. Citizens had to swear oaths of allegiance to the city and authorities generally had a much better idea about who was moving in their jurisdiction than rulers of rural areas. Thieves, ok; powerful individuals who employ criminals, ok; but no state within the state governing all things illegal.

    Real world Middle Ages towns != fantasy metropolis with 300.000 inhabitants

    In fact Real world != fantasy world

  8. I'm not the one trying to propagate and defend that kind dogma or hold it up as some sort of great egalitarian movement that has to be everywhere...

     

    "Conservapedia" isn't exactly a way to make yourself look well-read in a subject. But hey, I guess "Conservapedia" is a more trustworthy source of information than say, the UN.

    That's a matter of some debate, I would say. Can't say I really agree.

    EDIT: About the trustworthiness, I mean.

  9. Because when the writers create a story line for a male protagonist and then just gender swap the PC they are not able to put in pink fluffy unicorns, tears and rape.

     

    I'm not sure what you are trying to say there... but my original point was women want pretty much the same power fantasy as men in games and that's why gender swap characters are popular among women.

    So...yeah what's your point. I'm kind of confused.

    My point is the same as yours? The writers tend to put stupid **** in storylines for female characters, whereas in games that are written primarily for a male characters, females tend to turn out better, because the **** is not present.

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