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Posts posted by Shadowless

  1. You seem to be very okay with giving up money without having an actual product, which I of course also did but, I don't see how having new wilderness areas and companions cannot be done by an expansion after we know what kind of quality we have recieved rather than giving more money for a non existing product.  It is folly in my mind to think we know what we would get with more money, "more wilderness exploration areas and 3 more companions" could be utterly terrible, whereas when we get to see the quality of the product first (I do not want to throw more money in based on nostalgia) and then pay for an expansion when we can be fairly reassured on what we are truly getting.  This isn't voting no to others having the ability to offer more, it is merely a poll of obsidian asking how the community feels about the idea.  If enough are against it, it is fairly obvious that the investment into the bonus features would probably not be worth the effort.  You seeing it as people voting no as denying those saying yes is IMO a bad way to look at it.

  2. Aaaaaggghhh!!!!! There is just no reason for anybody to vote no for goodness sake. If you don't wish to pay more, fine, then don't. Surely, though, let those people who may be new or want to give more be able to do so? The only possible negative is a slightly delayed release. Delayed release??!! We've been waiting over a decade, surely a couple more months won't hurt for what would then BE A BIGGER, LONGER GAME WITH MORE LEVELS AND MORE COMPANIONS!!!


    Vote yes and if you voted no, change your vote to yes.


    Obsidian don't you let me down now; i want my Wild Orlan...

    I have to disagree, it is perfectly reasonable to vote no, mainly because we haven't actually been able to see what we are truly getting for our money.  If the game had been out and it was merely for an expansion or something it may be a different matter but I am fairly certain many are leary of having more stretch goals without seeing the end result of the kickstarter.

  3. My dearest Thread,


    I hope his letter finds you well, I wish it was possible for me to be by your side but with your mothers passing I am forced to work constantly allowing me no time to visit.  I have faith those I leave you with shall care for you until such a time as I am able to return and reunite our family

    With Love




    The first few days went well for Thread, a few trustworthy souls coming to help feed clothe and house her but then she got caught up with a bad crowd.  This crowd got her addicted to a new stimulant known as OT and she quickly lost her way.  Soon enough she lashed out at those who cared until she drove away all but her fellow addicts leaving her to slowly wither away with no one to take care of her.  It's been a few weeks and she is no more than a husk piteously moaning whenever someone notices hoping for just one more hit.


    Daddy arrived home but found it in shambles, looted by the looks of it and he was unable to find his daughter.  Increasingly frantic he hurries down streets hearing her laughter down an alleyway or catching the scent of her hair in a shop but alas it is merely his mind playing tricks on him tortuting his soul for abandoning his precious offspring.


    There are only two clear choices left, continue to make dear Thread live and suffer in this state or help Daddy find her and bring her home.



    For those of you that cannot figure it out this is a story about a thread that was forced into the foul life that is Off Topic.

    • Like 1
  4. Well, those of us that grew up with isometric rpgs grew older and possibly busy, resulting in less sales for those types of games while the new generation arrived and was fascinated by graphics over story (IMO)  Consoles also became a larger and larger market compared to the PC and isometric rpgs on a console are...just wrong in most cases so companies shifted their focus and justifiably as they are here to make money.  Them coming back is probably because we have been starved from them and of course the cost as doing games in fantastic looking 3d is just getting terribly expensive which lots of companies are not willing (or cannot in the case of smaller studios) to risk especially on new iterations that don't have a following already.

  5. Sadly I do not have time to read through the whole thread but if this game starts with the basic your a farmers son/unexperienced person background I would prefer a system that had 3 main attributes with broad bonuses and negatives to classes, Intelligence, Charisma, Willpower.  You may be thinking this sounds like those are only useful for mages, but in this system Intelligence may give a bonus to how often you can learn proficiensies with a weapon if your a fighter class or how good you are at ignoring the pain of having your right arm torn off.  Perhaps charisma will help you keep your party members fighting instead of running away in horror or give them buffs from having such a great leader of men (and women) in charge.  These stats do not increase as you level up, instead they can only be affected by either VERY high level spells, true artifacts or certain plotpoints in the main storyline.  If we were to a stat point system similar to the BG games, you would for example have all those skills start at 10 with 8-10 points to spread around and the ability to decrease/increase them as you see fit.


    Secondary stats are ones that like today can in a way be "trained" Strength Endruance Agility Wisdom, these all start at 10 and when you level up (2-3 levels depending on the length of the game of course) you can either Increase one stat by one, transfer a stat point to another category and keep .5 of the bonus stat to be used if you transfer at your next skill gain.  This way you can truly feel as if you have character progression that is more than just levels that increase your HP or number of spells.

  6. I would prefer Arcanum style with some more in depth game relations for a few of the backgrounds.  For example choosing Sold Your Soul would at a point during a quest where normally you would be able to spare the life of a mislead enemy, the creature you sold your soul to would temporarily override your mind and murder the poor sod.  If your an aristocrat being able to enter a high end noble establistment should be able to be completed without the need of doing a fetch quest first and things similar to that.

  7. Well I haven't seen a thread about this (may have missed one haven't been too active lately) so I figured I would ask the community what kind of exploration it enjoys.


    I personally am suprised with my own choice of NWN2 Storm of Zehir, with it's interactive world map it makes me want to play another game with the same type of exploration where you can see other units on the map, try to hide from nearby trolls or run like hell when said nearby trolls spot your level 1 party. It makes the game world feel more....alive to me and I think that would be a great idea for starting a new IP.

    • Like 1
  8. Honestly they should just do a BG amount of voiceacting, then as long as they allow it to be moddable I'm sure there would be a nice group of modders who could get most of the game to be high quality voice acting within a year. (I would be fine with none personally but asking a question like should it mostly be voiced is just silly with the budget/restraints it puts on dialog ingame and would detract from other more useful elements.)

    • Like 1
  9. There should be one very obvious romance that has you court a woman from a main city. After you have sex with her, her husband comes home (whom you did not know about) and challenges you to the thunderdome. He is very easy to murder and you think whew thank god thats over...except it isn't. He it turns out was one of the most prominent members of that cities merchant guild and as such you no longer have access to any of the cities shops, routinely have people hired to capture you and should you fail in killing them get knocked out and wake up castrated. The woman you also romanced happens to be pregnant now and you are forced to split half of your loot with her. In the epilogue the love affair is mentioned as is the fact that your child became a sadistic serial killer who ends up torturing, mutilating and murdering each and every one of your companions after they are retired because they kept you from staying at home and showering the bastard with fatherly love.


    I enjoy romances that are well done, if they are not it simply detracts from the game IMO.

    • Like 5
  10. The Gelatinous Cubes: Souls that had such terrible things happen in their previous life that they were unable to "come back" as one normally does (not that they have memory of this in general) The lifespan of a cube can not be predicted as they stop any physical aging after their third..."birthday", the only way for a cube to die of old "age" is in fact the time it takes for the soul to heal from whatever horrors were inflicted upon it. Although cubes do not physically age after three, their size varies greatly which most assume is due to the strength of the soul inhabiting the body, most appear to be between three and four feet tall although there are rumors of some as large as twenty feet.(Remember they are cubes that is per side) Although most Cubes are made of a non-harmful substance there are a few made of more sinister materials such as acid. Most Cube communities are peaceful to outsiders except for dwarves, who value their young (as well as the vertically/horizontally challenged) as lanterns due to the fact most of them glow brightly when fed certain mushrooms.


    I would also enjoy some race that slowly feeds on the souls nearby (possibly godlike subclass I suppose) they grow in power while weakening those near them, brief contact or contact of a few days does no noticeable harm (souls can heal the damage) but prolonged exposure can result in Gelatinous Cube syndrome.

    • Like 1
  11. I put other because most of the ideas sound pretty good but I dislike the idea of just finding them in random containers (unless it looks like worthless junk and nobody knew it's value) and I also dislike the idea of them being given as a reward (Here you go mighty adventurer that just murdered what I couldn't with this Vorpal Blade +98 that I just happened to have lying around) unless it was actually gifted beforehand (silly villager thanks bye!) and would be very useful against the undead horde in the quest. All of the others seem fairly fine to me since I would expect the leader of the necromancers to have some artifact that allowed him to keep that position, I do have to mention that looking for them based off the lore of the game does pique my interest the most though.

  12. I don't see why people are afraid about hearing of an expansion already. The problem with creating your own IP is you have to create everything from scratch (granted with some stealing of ideas from other projects) which takes quite a bit of time. They do not start out with basic mechanics, spells, world and race history etc. All of that has to be new and will take quite awhile to develop fully and an expansion pack that is already planned tells me they are being honest with us that they will probably not be able to make it as epic (playtime) like BG2 but that is something a well done expansion can do nicely. I personally am overjoyed to here about these plans. With the lack of voice acting and other nonsense things 6 months after release is plenty of time to add a truly large amount of content to a game like this and will expand upon the world immensely. Also planning for it now will allow them to create ideas for it now that won't be implemented into the base game but will be very thought out by the time the expansion comes.

  13. This might seem like a stupid question, but why is there an end date to the kickstarter thing? Why don't they just keep it open until closer to the release date? Like say 6 months before or something. Aren't they just jibbing themselves out of more money so they can make the game better?


    You are not billed until the Kickstarter ends as was previously stated, as such they would not have the money to make the game silly.

  14. Well since I doubt Vancian is going to be in (NOOOOO!) and I don't really like the idea of mana (spam potions moar!) My next favorite would be the sorcerer type casting of bg2 (this is not Vancian and some silly people need to learn that) where you have a set limit of each level spell you can cast but you are not forced to memorize your spells. If you get into very desperate situations where you need to cast beyond that limit you should be able to but with risk. When you go beyond your regular casting "cap" magic should start to become poisonous, which can add very interesting possibilities.


    Temporary insanity, stat loss, spells not doing exactly what they should (casting a heal for instance taking away your life and transferring it to the target instead of just healing the target) hell maybe you have one of those souls with many mixed and as you go beyond the limits a "shadow" double is created that tries to murder you for control of the body or even the extra use of magic pushes you too far beyond your limits all your magical protections just go poof. The list just goes on and on.

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