Wizard class thread in Pillars of Eternity: Stories (Spoiler Warning!) Posted October 4, 2012 Elemental is probably a given. Necromancer/soul eater - The one I am hoping to see Summoner Temporal/space mage Flesh changer/shapeshifter - (might want to make it also cannabalistic magic, you eat the flesh/blood of a fallen enemy and learn its forms and ability. This is only for animals/creatures/monsters, eating sentiant beings to take their form/abilities is considered forbidden and those who practice it are hunted down.) shadow mage Illusionist Demonologist Although I want to see magic that is not just combat oriented also and can be used outside of battle. That is a very nice list, and having those types of kits would be great to adding to the re-playability of the game as long as the differences between them are noticeable and not merely a little bit higher cast level. I would add a wild mage type to that but with more randomness than BG2 version had. For example a level 1 wild mage would have 40-50% chance to have a wild surge that would be pretty much anything while a level 15 would have a lower chance to wild surge and if a wild surge hit a higher level mage the chances are the spell would at least be similar (Cast an ice bolt, high chance the surge would involve ice whether it be freezing you or making your opponent turn into ice) Honestly one of the best and most memorable moments of BG2 for me was accidentally summoning a demon in Irenicus' Chateau at the start.