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JayDGee

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Posts posted by JayDGee

  1.  

     

    The item was the Shield (designed by Lord Crash) we chose to represent the Order. I've just submitted the design in the backer survey along with the description you penned, so hopefully that'll appear in game.

     

    That is just wonderful. Thank you.

     

    Hi Jay

     

    Whilst the item will be in game unfortunately it'll be in the expansion not the first instalment of the game due to my late submission on the backer tier (was absent for several months so couldn't complete it when necessary). This is the email I got recently:

     

     

    Hello,

     

    I'm sorry to hear that you were in the hospital and were unable to complete your survey by the deadline.  We won't be able to incorporate your item in the main game but it will be included in the Expansion Pack.

     

    Thanks for your support,

     

    Matthew Sheets || QA Lead

    Obsidian Entertainment

     

    Still awesome though.

  2. Creating worlds is something I have often been guilty of as a DM and it is easy to get carried away.

     

    I'm guessing your DM spent a lot of time creating areas and adventures but perhaps never put as much time into the start of the game.

     

    The intro can be everything to a game if your players are bored before you've even gotten to the plot something went very wrong.

     

    I always try to only create the starting area. Let my players loose on it, try desperately to keep up with them and then tailor the rest of the world around their lunacy. When I think to far ahead I can lose track of the start.

  3. Having an NPC who has issues with addiction if done correctly could be very interesting.

     

    They start off as a high functioning addict, you wouldn't even know if you hadn't seen them take it. You even believe them when they say its purely recreational.

     

    Then the brutality of the campaign sets in. You've all seen death maybe even lost someone close to along way.

    There's no way its recreational now.

     

    The characters health starts to deteriorate they're not as good as they were. Didn't you used to have more gold?

    You confront them they refuse to admit they have a problem.

     

    You only see them again when they've hit the bottom. What the hell happened to them on the way down?

    • Like 1
  4. I watched my grandfather die due to cancer.

    It was one of the most heart wrenching and heart warming moments of my life as during the long process and afterwards my family spend the whole time telling stories about the man who loved nothing more than to tell stories.

     

    Ever since I get a check up annually and do what I can to promote awareness. Including growing facial hair for a month.

     

    I hope his end is peaceful and your family can remember not the sick man that he became, but the sailor, the writer and the man who refused to accept defeat. 

  5. Is it possible to discuss a game like the Stanley Parable without spoiling it.

     

    I loved it. I recommend everyone try it, or at very least the demo (which is a different experience to the game but has the same feel)

     

    That's about as much as I think I could say without ruining the experience.

  6. I like how kingdoms of amalur used the fancy pants doors that were different each time. That was cool. I know a game like this probably won't need many loading screens, but I just wondered how they were being used so far.

     

    Amalur done some cool things however they didn't understand how to budget their game and lost a lot of money.

     

    Eternity will likely be more humble in terms of design. 

     

    Like Quadrone said transitions will most likely be very similar to the Infinity games.

  7. I always like when groups recognise when you help or hinder them. NPC's who start of cold eventually welcome you with open arms.

     

    Would be nice to see a member of the faction end up betraying you and you fall for because you were friends. While his faction are good people the individual can still be malicious.

     

    Although part of the enjoyment from reputation systems does come from saving the game then going on a killing spree and watching the reaction of those who loved you turn to hate.

    We've all done it when stuck on a quest or get annoyed by an NPC.

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