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Desmond

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Everything posted by Desmond

  1. Tim Chains interview with eurogamer.net (http://www.eurogamer.net/articles/2012-09-18-project-eternity-interview-new-information-tentative-spring-2014-release-date) sounds good regarding multiplayer. So there is still hope. Damm I could even live with a separated Kick starter which is only for multiplayer, toolset and DM client.
  2. Okay financing is good question and only Obsidian can tell us at which stretch goal Multiplayer would become affordable. 3 Million is a realistic goal for kick starter. But we have to take inflation and such things in to account. So Maybe this sum will go up by 15%,20%,30%? On the other hand we have better tools and much more experience than 15+ years ago. I always had the impression that a real money sucker is the development of graphics and physics and such things. 'All things that we wont need for PE. Is developing a good network code really that hard? This was already done for a lot of games, there should be enough Know-how. This are things only Obsidian can tell us and i really hope they will give us some insights in this matter.
  3. So this means they are really looking in to it. Promising. Edit: NWN is RTwP and has a very successful Multiplayer. Read the posts before telling us that we are asking for dumb things. Obsidian has experience with this kind of Multiplayer.
  4. Just look for your self what a good toolset and a thriving community has created: http://nwvault.ign.com/View.php?view=nwn2modulesenglish.list&show_days_back=10 This wouldn't have bin possible with out the multiplayer component.
  5. I strongly support Multiplayer and advice people to get away from the Idea of an MMO (MASSIVE Multilayer Online). No one wants that in this game. When we talk about multiplayer we mean one the one hand the classic coop style from BG and IWD on the other hand the NWN Mutiplayer which includes the BG and IWD style of MP even extends it. (Persistent Worlds, Battle Arenas, Coop Multiplayer, Dungeon Master support and much more - all created by the fans!) NWN Style Multiplayer only makes sense if there is a good Modding tool for creating our one content. With out Modding it would be complete pointless. But look at what a good Modding tool can do. There are single player/coop Adventures for thousand of hours for NWN and NWN2. I can imagine a Modding tool at 4.000.000 $. This would mean there is enough money for a über single player game and with the modding tool there will be the possibility of thousand of additional hours of adventures made by the community. This will attract a lot of people to the game and every one will benefit. (It is hard to imagine, that modding tools will cost more than 500.000$ for development and the devs could use them for expansions. ) And after this i would set Mutliplayer for 5.000.000 $ and a Dungenmaster client at 6.000.000$ . This are big numbers but with this the community would not only get a awesome game but also a platform for being creative and to experience great interactive RPGs. Nothing comes so close to a real live Pen and Paper session like playing NWN with a Dungeon Master. Also this high stretch goal would guarantee that Multiplayer is only added if there is enough interest in it. But the promise of a Dungemaster Client would attract a lot of people.
  6. no one is saying that they should do a full voice acting - and yes you are right the main character should be with out a voice. But the community could give a voice to some of the minor npc, even some spoken words outside of dialogues.
  7. For the first phase maybe even a high quality micro phone will be enough? But i'm not an expert on this field.
  8. Hello, Voice Acting is a hot topic and we all know that it is freaking expensive. Why not use the dedicated fan base to do the Voice Acting. At this moment nearly 37.000 people are supporting this project and I am sure that with in this group there are some interesting voices. The question is, how to find this voices? Let every one who like to contribute some lines for a minor NPC like a tavern wench, City Guard, Bandit, and so one. This would give us a tone of sounds that could be used to add atmosphere to the game. And then let the community search for the diamonds in all of this and propose them to obsidian. Maybe the will find some one who is perfect to do the Voice Acting for a more important NPC and maybe we hit the jack pot and will find some one who is suited to do the Voice Acting for a major NPC. This would need some effort from the community but it is possible. There are musicians working together that never met in person and they are creating great music. Why should this not be possible with Voice Acting? Edit: This is no proposal for full Voice Acting ! Just for giving some more minor NPC a voice and may be find some new and talented voice actors.
  9. And once there in house engine is supporting Linux they can add this feature to all future games This is an investment into the future if the want to use there engine more often.
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