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About Kadayi

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  1. I assume this was probably a publisher decision. I'll wait for the Steam Release.
  2. Awesome. Looking forward to seeing if anything comes of this.
  3. Hi Wulf GOG is a small operation with very few mouths to feed out of the money they generate. None of the developers of those old titles see a penny from the game sales, the profits from sales go to CDProjekt and the publishers who own the IPs. That (beyond the GoG team themselves) no ones livelihood is wholly dependent upon their sales is why it is a 'success'. That it exists as an operation doesn't necessarily equate to there being a massive market for an old skool RPGs I'm afraid. Certainly there's probably some market, but whether it could be mined profitably is another matter enti
  4. Envisage you're part of a crew of about 50 - 60 in a research facility out somewhere in deep space either on a inhospitable planet/moon space station, and the overarching storyline is about surviving an impending catastrophe until earth/the federation etc send a rescue team. The decisions you make and the alliances you build with your fellow crew members impact upon how things play out. For example do you risk trying to rescue the team that at trapped out in a blizzard due to vehicle failure and risk the lives of more people, or do you try and come up with a better plan? What's the blowback on
  5. Rosy eyed nostalgia for yesteryear from what I can see. If the technologies of today were available back when PS:T was conceived I doubt it would of been either isometric or turn based but more akin to something likle FO:NV or ME/DA. The mechanics aren't what made it a great experience, the narrative experience was.
  6. I'd like to see something like a technological thriller set within a persistent open world environment (like a closed colony ship/Island/large orbital space station). Something potentially Sci-fi/Futuristic/Cyber-punk, but without recourse to the usual tropes in terms of visual styling that have become synonymous with those genres, or illogical concessions to game play (Adam Jensen - head of Sarif security having to mooch ammo everywhere for instance). Also something where in violence is rare and the killing of someone is hugely significant. I'm not against violence, but I think we've had enou
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