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Lord Tingeling

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Posts posted by Lord Tingeling

  1. What's keeping me on the edge is that Gearbox are making an fps and therefore this game is probably pretty far from that genre, so as not to collide demographics and that marketing doesn't clash. What this essentially means is that they can't use the tried and true fps/rpg-formula that worked so well in SS2 and Deus Ex(and in Thief to a certain extent as well) and to a lesser extent in Bloodlines. Instead, the exhilaratingly fast escapades and quick and exploding action is going to be changed to a retarded "realtime with pause" or aliens will be castrated so as to allow their entree even in the tutorial level and that number-breaking rpg-dudes and dudettes don't have a heart attack with "twitch"(who made that notion up anyway? I thought more during Half Life 2 than during the whole extent of Baldur's Gate 1). Bleh, give me action or give me death!

     

    These are my concerns as well. An alien game without "twitch" isn't an alien game.

     

    I mean, were I a colonial marine fighting endless hordes of xenos, I would be pretty twitchy too!

  2. They can screw it up by making the combat anything else than fast, furious and absolutely deadly. Seriously, stale, boring and D&D-ish mechanics here would absolutely kill what makes the setting. Aliens are supposed to be extremely dangerous and quick- if the game fails to convey that (by, for example, making battles drawn-out through pausing and high hit point values on the marines and so on) it'll be a huge disappointment.

     

    Jade Empire was pretty simplistic and sort of unfun in its combat (with each style having only ONE combo, one power attack and one area attack the result is a product that's basically inferior to every other half-serious fighter out there) and with dialogue and character customization that was at best puddle-deep, but the latter was a design decision on Bioware's part and it doesn't have to be that way.

     

    Personally, my ideal choice would be something roughly akin to Jade Empire crossed with Gears of War as far as the combat system goes, with more than three stats worth a damn, of course. That's just my personal pipe dreams, of course, and I'd be okay with any system as long as it doesn't degenerate into some D20 removed-from-reality number-pushing complete with unrealistic and excessive hit point implementation and canned combat animations from marines standing toe-to-toe with xenomorphs for 30 sec a pop, as opposed to visceral and fast-paced alien bloodletting with SHORT CONTROLLED BURSTS.

  3. Every smith, weaponsmith and armour shoudl have it, includingo nes in Port Llast, Crossroads Keep...?

     

    If not, DebugMode1, giveitem. No idea what the code for a smith hammer is though.

     

    That's the problem, nobody's carrying them. And neither can I seem to open up my console- using a swedish keyboard if that makes any difference.

  4. Alright, not to detract from your slugfest but I have a super huge annoying issue re: NWN that I need help with. I'm in act III and can't find a smith hammer anywhere. How do I solve this- I'm about to make my own Sword of Wrathraven Mk. II but cannot due to this dearth in basic crafting tools!

  5. Speaking of NWN2, this SecuROM copy protection scheme is turning out to be a major headache. It's pretty amusing that I had to resort to downloading a cracked executable just to play a game I legally bought, but what are you to do?

     

    As for Arcanum, I never could get into it. No idea why.

  6. The acting argument works, except that the point of RPGs is to have fun and not impress an audience. And actors certainly have favorite roles to play, which they find alot more fun than playing a manic-depressive court jester in the 800th contemporary remake of "16th century play X"

     

    Uh, except? Some people find roleplaying for the challenge or the sake of it fun. You didn't really pick at a failure in my argument, now did you- if the point is to have fun, we can still find different things about roleplaying fun, can't we?

     

    As for the latter part of your post, I think you'll have to go to far greater lengths if you intend to prove that all actors prefer playing roles they are used to rather than new and possibly difficult ones, and prefer it by "a lot", at that! You saying so isn't really going to cut it.

  7. How can one even enjoy Final Fantasy? :blink:"

     

    Rollplay. Rollplay.

     

    Notice the spelling- what I was implying was that random stats was rather detrimental to my somewhat casual interest in maximizing the effectiveness of my characters for whatever reason. Not that I always do this, but hey, it can be fun.

     

    I'm not really sure what the above is supposed to say in relation to this, to be honest!

     

     

    I agree, the players provide their characters and the GM provides a situation that the players have to deal with through their PC.

     

    Now my weird aquintance who is a lot like magical Volo in that he has a pathological desire to have the exacy opposite opinion of everyone else..  he says that its in playing a premade/random character that the true roleplaying challenge is. And if you let players do their own characters theyre just going to choose roles theyre comofortable with.

     

    Me, I think hes sort of suggesting that you should play golf with a hockey stick

    *

     

    Roleplaying is, when you get down to it, quite a lot like acting. Perhaps he simply believes that the mark of a good roleplayer or actor or suchlike is the ability to adapt- maybe he just finds the challenge in assuming a new, unfamiliar role pretty fun?

     

    I mean, actors that simply assume the same type of personas tend to become pretty stale. Just look at Julia Roberts. Ugh.

     

    I'm not sure I agree with him, but I can certainly see where he's coming from. If I would hazard a guess, a lot of actors tend to consider playing the role of someone completely unfamiliar and foreign to them and their ways harder than someone closer to themselves or what they're used to. Hence, all this "true challenge" stuff.

  8. In order to try and get this on the rails again, what do you think of the changes made in TBC? Personally I'm in favour of both the honor system revamp (the grind was horrible and I'm sure it'll be now too, but it can't get worse), as well as the change in direction towards smaller raiding parties for endgame content. A lot of smaller, more tight-knit guilds weren't able to run things such as BWL and MC because fielding 40 competent raiders is not something every guild can or wants to do. A nice change, really.

     

    Flowerchild the hippie elf paladin will be my summer project if things keep up, I guess.

  9. A Grifter?

     

    Rogue (of course), and even a LE monk could be useful (stun attack!) ...

     

    Good point. LE might get me nagged at because I'll be a murderous and sneaky bastard, but that's a small aside. That said, I'm thinking these things to be central:

     

    1: HIPS

    2: Reliable disablers

    3: High damage output

     

    I'm not really opposed to a non-magic build, but arcane trickster seems rather beneficial in that it brings quite nice spells to the table. Monk, however, brings out some nice possibilities, especially with quivering palm.

     

    Ambushing mages and other low-con characters for instant killing strokes and then disappearing again sounds like it could be fun.

     

     

    Question: does the arcane trickster add caster levels as well as spells/day and spell slots?

  10. Speaking of owning and NWN2, I'm rather curious. Seeing as PWs are a thing of today and everyone plays a good character (who wouldn't want to be 'the hero'?), I have this idea I've been kicking around for a bit.

     

    I'd rather like to be a bandit preying on the naive and foolish- as in jump out from the shadows, kill victim in the shortest time possible, then disappear again (HIPS). I think it'd be good fun, really.

     

    Any ideas? I've been thinking something along the lines of sorcerer/rogue/shadowdancer/arcane trickster- due to the rather nice sneak attack damage and various utility arcane spells (hold person and the like).

     

    What do you believe would be the most beneficial build for a character focusing on the old in-out in-out oriented playstyle?

     

    Obviously, griefing is too harsh a word for what I'm planning. I'd like to think of it as "enhancing roleplay" in a quite significant way. Hey, somebody's gotta be the bad guy!

  11. McDonalds made me fat. Damn them. Damn them all.

     

     

     

    No, seriously, while both McDonalds and Blizzard design their products to be as addictive as possible, they're really not physically addictive in any sense of the word. It's still up to you to peruse their products in a very real sense.

     

    I played a lot of WoW, got bored, started law school, and moved away. The problem solved itself and now I don't, even though I guess I still could. Question is, unless you do something about your gaming habits once they become a problem, where does the blame really lie?

     

    World of Warcraft doesn't really wreck lives- lack of self-restraint does.

  12. Mages are still the more powerful of the higher level characters, though.

     

    From playing HotU again and again I'm not sure I'd agree. A straight mage is indeed pretty rockin' compared to a straight melee class, but if you're a dirty powergamer melee characters tend to be much more fun.

     

    At least they were, before all this unstackable crit range modifiers garbage in 3.5. *shakes fist*

  13. I've had one of those trial CDs for a few months now (given to me by a WOW-junkie with two (!!) level 60 characters). I haven't installed it because I hate the idea of paying a monthly fee to game.

     

    How is two level 60 characters somehow strange or abnormal enough to warrant two exclamation marks? If you play it fairly regurarly over a long period of time two level 60 characters isn't impossible- it isn't even out of the ordinary. Especially if you twink the second one or know how to level properly.

     

    Looking back, I had one gnome mage, two human warlocks and one orc warrior, all at 60. Not including other alts. Granted, I had one very uneventful summer last year.

     

     

    I'll probably get this, but I'm not going to play it very seriously until summer comes around again and I'm free from the trials and travials of law school. Until then, it'll be all NWN2 as far as I'm concerned.

  14. Yeah, japanese games sure are a handful. I was like, playing Resident Evil 4 on my gamecube, and then suddenly I was like, "Jesus christ I can't stand this anime faggotry" and promptly threw my copy out the window.

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