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demnogis

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Everything posted by demnogis

  1. I know I'm coming a bit late to this game, but I just registered to air my praise and frustration with Dungeon Siege 3 -- hopefully more praise than frustration. Let me first state that I bought Dungeon Siege 3 exclusively based on my past experiences with Gas Powered Games' previous iterations on a nothing but awesome RPG. DS 1 and 2 were epic: You could explore most any part of the 'world', gameplay was diverse and non-linear (for the most part) and mulitplayer made the game exponentially fun. Yes, there were issues, but the developers and MODDING worked to correct them. And the expansive community, wow. So much re-playability with custom-content. I have played through the game twice now in Single-Player which is very fun and manageable. Just trying different actions to see how it effects the outcome is fun. I know I'm only adding more logs on the fire, but I think until a patch is fast-tracked it needs to be continually echoed: 1) The Multi-Player camera was a major mistake. a. Shared view space? This does not work. Release the shackles of shared-screen gaming for the PC (maybe consoles too?) and give us arrows or directional indicators where our party-members are. Not to mention the camera rotation and angle adjustment... I find half of my time spent in-game is trying to adjust the camera angle just so I can see where I'm going. Don't even attempt to see what may be ahead... b. Auto-rotation and zoom restriction. In single-player the camera is manageable but the zoom restriction leaves much to be desired. Why must I be forced to view the ground only 10 feet in front of me, or the area 12 feet in front of me but blurry? Why am I not allowed to zoom out far enough to see who is attacking me? (Usually riflemen or archers who are able to see and shoot at me from 1.5 screens away, but I can only see their projectiles take my life away). 2) Linear gameplay. Yes, yes, yes I know, the game has a story to be told and a specific order with which to tell it. But part of what made DS3's predecessors so great was that you could jump and and go anywhere. Yes some things required progression, but if you so desired you could trek to easter island or the pyramids in the desert and get your face stomped in as an under-rated level character. Or head right to the mines. 3) Open development. Gas Powered Games did well to make DS1 & 2 community-compliant. By that, they envisioned re-playability through diverse expansion. CaveDog entertainment did the same with their lineup. (Google them, if you want to know who was running that outfit too). Yes, we all understand the risk of 'modded content' on a console, but remember who your demographic is for this game: PC gamers and mod developers. With RPG games comes the expectation to be able to open the doors and let loose a flood of custom-content. That obviously was not part of the plan with DS3: There are no developer tools, no mods and new content appears to be coming by way of sanctioned DLC expansions. If that is the case, so be it. But just remember what market share you are 'excluding'. By turning the focus away you're aiming for the 'play and forget' market. That is all... Hopefully the camera update will happen. Sadly, if not my friends and I will end up in the 'play and forget' category and pass up future DLCs...
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