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xrogaan

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Posts posted by xrogaan

  1. I also would consider Durance on the "evil" side, if you read all his dialogues. An unpleasant (if occasionally comment-amusing) person indeed. But he's not eeeeveeelllllll.

     

    I don't find any of the companions super good or super evil in any obvious cliche ways (which I personally like). They have histories, beliefs and goals that they'll impart and you either agree/respect them or dislike/don't respect them or somewhere inbetween. Kind of like in real life.

    He sweats a lot, it's evil by itself.

  2. You can increase the number of spell per level with items and talents. Also, high level wizards see their low level spells becomes per encounter rather than per rest. And yes, the wizard will become a dreadful machine of doom if let alone on the battlefield. His offensive spells are devastating and can't be compared to the druid. I see the druid role as support, even with his mad spells he can help keep your party alive where the wizard can't.

  3. I noticed it happening during a fight against bandits. The grieving mother was in my group and while in combat, the hirelings turned hostile. I assume because of an AoE from the grieving mother?

     

    After the fight, if my group approach the hirelings walking around, they will engage them automatically even if they are friendly.

     

    Anybody else noticed that behavior?

     

    In the screenshot, the console show that my group is engaging the soul hunter once near enough. I pulled the group away.

     

    FZzQxyM.jpg

     

     

    If it helps, here are:

    * my savegame : https://drive.google.com/file/d/0B5eYMt5jd4AdZHM0SVlNVllfNlE/view?usp=sharing

    * the output log : https://drive.google.com/file/d/0B5eYMt5jd4AdaFl1RlV5TWZpMGc/view?usp=sharing

  4. A thought: try to launch the game with the proprietary drivers see if it changes anything?

     

    Before that, try a quick benchmark with glmark2 and glmark2-es2 or glxgears , the packages should be present in fedora 21's repository. Check your system logs for errors. Also try to launch others Unity/3D games to see if the issue is global or just with this game. The thing is, if you have issues with everything it is likely that your hardware is failing.

     

    Note that for your graphic card, some functions are still marked as "TODO" in the drivers wiki. Evergreen is your graphic card's family. Yet I doubt it has anything to do with your troubles.

     

    Finally, I think the last thing you can hope for is for a dev to reproduce your issue.

  5.  

    No game ever made has been bug free. That is why you always keep at least three different saves. Yes, this is me saying, it was partly your fault.

    yes its my foult I entered a building hit a bug and it auto saved on the bug itself and that I should keep three saves becaouse the developers screwed up ? so ur ok with paying whatever you paid for your game and keeping three saves each time you save just because the developers decided to release a buggy game ? well im not I work hard for my money and I just lost 33 hours to this

     

    99 little bugs in the code.

    99 little bugs in the code.

    Take one down, patch it around.

     

    127 little bugs in the code...

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  6. In conclusion, "totally possible" in this thread actually means "totally possible if you build your entire party SPECIFICALLY for such an occasion, and if you play in any other way, you're screwed". :D

    Nope, it's totaly possible on normal. I sent Edér forward while the rest of my party staid behind, set up a trap and I put focus on the wizard and priest. The most annoying things are the healers, so after the wizard is down, take care of them. It is difficult, but not impossible. Use your priest to buff your people and hex the enemies.

     

    You should also consider upgrading your equipment too. It's a matter of strategy and how must damage you can sustain.

  7.  

    You have to kill priest and archmage first, then deal with the armored knights. On Normal difficulty, it isn't really that difficult. And then exit via the main door - Kolsc should appear and thank you for getting rid of Raedric for him.

     

    So the quest only triggers if you leave through the front door? Because if you snuck in, you still have a ton of guards patrolling the main floor, so you have to exit through the sewers.

     

    Also, my favored tactic for taking out the wizards is to have my melee guys shoot them with arbalests right at the start and then switch to melee without reloading.

     

    You can't actually leave through the front door as it is locked, it will open with Kolsc as you approach it and trigger the end of the quest.

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