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Riknas

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Everything posted by Riknas

  1. Even though Sega shot it down at the time, when the Obsidian CEO said (recently) that they would still like to make a sequel at some point, it gives us a bit better of a chance. If this game was fixed, it would definitely sell way better, and people are always curious when a sequel comes out for a game that was originally deemed, "alright". This story is top notch, it must be said. I would play AP2, no doubt, and I think it deserves a chance. Besides, with Obsidians latest projects finished already...well, I guess we'll see soon enough.
  2. Alright, typically I write large posts, but I don't really feel that its necessary here. So, I recently purchased Alpha Protocol as my friend said he bought it, and that we could try playing it together. That said, my friend is about as reliable as my mother. Which...is also very unreliable. Ultimately, I played it by myself. My first thoughts were thinking of all the reviews of how broken this game was, and I was thinking the whole time, "I want to like this game...I really do. I hope it doesn't suck? Does it really suck?" I found myself ecstatic playing it and seeing all the different mechanics they implemented. The precision shot was great, stealth was really fun working with as well as the enemy awareness system (In the end I found myself always needing to have the Master Awareness skill, good god I'd be a wreck without it). One thing I thought was absolutely awesome was the cover mechanic that allowed me to "highlight" a cover location for Thorton to run to as stealthy as possible, that was really useful and cool. The Dialogue Stance System was great, and I really liked the idea that I was given tough choices, but I still had to make them fast. Playing KOTOR, Dragon Age, and even Mass Effect I often found myself playing a "Static Character" and that most choices were pretty easy to make, with only a couple that actually made me stop and think. In Alpha Protocol, I felt I was given lots of hard choices that made me want to think, and then almost immediately after reloading to see what the other results were. Obviously there were bugs that really screwed some of the mechanics up at times, but nothing was particularly game breaking, and I didn't notice many until after reading about them on the Wiki. Sega's denial for a sequel is unfortunate, and I think it's a very weak logic train. The main reason the game didn't sell well were because of the mistakes, the sometimes frustrating gun-combat and various glitches with the cover system. A sequel removing all the bugs an glitches on its own would be more than enough for an Alpha Protocol to do well. Still, it's true that Obsidian has a track record that made it infamous for not being able to do everything they wanted when making a game. There's so much story in the dossiers and the different groups (Like the VCI and G22) that we could delve further into, which would be wonderful. Overall, great game. And the press release from the Obsidian CEO saying they WANT to do a sequel still gives me a bit of hope. I feel guilty for not buying the game earlier to help encourage more. Thanks for the game Obsidian!
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