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GuruChaz

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Posts posted by GuruChaz

  1. They can't. Sega won't fund a patch.

     

     

    How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it.

     

    I didn't find the AI particularly bad...

     

    I do play FPS games a lot though, and if you consider AP having bad Ai, I recommend you stay away from a majority of FPS games that have come out in the past 2 years. Most have them going to pre computed positions, which you can memorize after the first fire fight in each area. AP isn't so different, though most FPS games aren't configured to let you use stealth at all...they just don't have the...errr...AI...for it.

     

    I do find it curious how you come to complain about Dungeon Siege (of which I am a fan of I and II, and do frequent the forums of III so I DID read your complaints there)...and then after such a long time THEN decide that you must complain about AP as well.

     

    I suppose now you are going to complain about the IWD Ai and Baldurs Gate Ai as well...at least if they had forums here?

     

    Maybe you should head on over to Bioware and complain about the AI in Mass Effect and Mass Effect 2 (ME was worse though, they had enemies that would crash headlong into crates and keep trying to run through them...though it didn't particularly bother me, I can see how you may want to thrash Bioware for that Ai and other bugs in ME or ME2).

     

    I believe that's the game AP is compared most often to, ME...which to tell the truth I like better, but if you want to bring up bugs and AI, ME actually had worse...just so you know where to complain next.

     

    I expect the BW boys will eat you alive perhaps though.

     

    First, I have nothing against Bioware. I never said anything about Bioware so I don't know where all that rant came from. Bioware doesn't rush out their games.

     

    Second, my post may have sounded like I was commenting on DS3, but in essence it was the repeat broken release syndrome that is starting to be associated with Obsidian Entertainment. One more broken, unfinished release where patches get nixed and we can rename them Troika.

  2. Riiiiiiiight. SEGA is the joke here, nevermind that they are still a Fortune 500 company.
    Can't as in can't be arsed, not as in doesn't have the money.

     

    That's definitely not how I read that comment by GuruChaz. As in they can't be arsed, well yeah, even though I like Alpha Protocol as an IP, it failed on many levels. The most important of which was success. The game just didn't do well enough to warrant any patches or DLC and from a business perspective SEGA decided to cut their loses and drop the IP completely. Sad really because there was some really cool things about AP that I would liked to have seen in another "better" game in the future.

     

    And perhaps we will eventually.

     

     

    If the game is so bad that they have to drop support then don't release it to begin with. Surely, the people playtesting the game can see where the problems are before release. It's not rocket science. I get tired of companies that push a release they already know is broken.

  3. If you guys want to do something spectacular, allow more than 4 players to join a multiplayer LAN game regardless if someone plays the same character or not.

     

    and...

     

    Do something about the flaws and poor AI in Alpha Protocol. Don't just leave it like it is. Thanks.

     

     

    This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number.

     

    Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here

     

     

    It's not a solid number for my group of 5 people that played DS1 and DS2 and would all like to play this one when they come in for a week long LAN vacation that we do every year.

     

    Apologies I have never played DS1 or 2 and this game is a fresh concept to me, thus I don't consider the first two games.

     

    Also, DS3 is a different developer than the previous 2 entries and I don't ever expect new developers to clone previous entries.

     

    You're joking, right? OMG...what a typical PR answer.

  4. If you guys want to do something spectacular, allow more than 4 players to join a multiplayer LAN game regardless if someone plays the same character or not.

     

    and...

     

    Do something about the flaws and poor AI in Alpha Protocol. Don't just leave it like it is. Thanks.

     

     

    This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number.

     

    Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here

     

     

    It's not a solid number for my group of 5 people that played DS1 and DS2 and would all like to play this one when they come in for a week long LAN vacation that we do every year.

  5. I think generally bosses were a good balance - not too long because of super gigantic HP bars, and not too simple where you just figure out 1 thing and you could toy with them. A little more variation would have made things very interesting though - i.e. bosses that shake things up a bit more in HC mode, say, Rajani summoning hounds, Yaru-Yatum chasing you around, etc.

     

    And certainly they pulled out all the stops with the final battles, they were awesome.

     

     

    Let's talk multiplayer. In the past DS games, players weren't limited to only 4 characters where each player has to be a different one. I have 5 friends that have played through DS1 and 2, but we can't play this one together because of the limitation. Again...Obsid Entert should have consulted more with Gas Powered Games if just not to let the LAN play end up half-assed.

  6. Funny thing is, if Obsidian listened to you, queue a thousand people going "OMG I CANT BELIEVE IT SO SOMETIMES BOSS DROPS THIS UNIQUE WEAPON AND SOMETIMES HE DOESN'T? OMG OBSIDIAN U SUCK WHY DONT I GET THIS DROP OMG OMG" :lol:

     

    Doesn't mean you're wrong, but generally speaking, just means "this game doesn't do what I want" is not "this game is half done".

     

    My sentiment exactly. In fact I have no idea what the OP is even talking about. There is plenty of loot in this game. Actually.... there is FAR more loot in this game than other "recent" additions to the dungeon-crawler RPG genre. *cough*DA2*cough*

     

     

    I didn't originally post this here. I posted it in General. I'm not talking only about this game. It's most Obsidian games in general.

  7. Funny thing is, if Obsidian listened to you, queue a thousand people going "OMG I CANT BELIEVE IT SO SOMETIMES BOSS DROPS THIS UNIQUE WEAPON AND SOMETIMES HE DOESN'T? OMG OBSIDIAN U SUCK WHY DONT I GET THIS DROP OMG OMG" :lol:

     

    Doesn't mean you're wrong, but generally speaking, just means "this game doesn't do what I want" is not "this game is half done".

     

     

    Ok, but I'm not just talking about this game. I'm talking about most "Obsid Entert" games in general up to this point.

  8. I won't rag on any specific game because most of the ones you create are really wonderful games when they are finished...about a year after release. When you make a cooperative action RPG and the drops are skimpy and you subsequently tell us that you will add the normal amount of drops available in most other action RPGS through DLC or an addon, this is not what your consumers plop down $50 for. I have stopped getting excited about any of Obsidian's releases and will wait until they are in the bargain bins. That way, I know enough time has passed that the game is actually playable and finished through patches.

     

    Please stop rushing things out. You're starting to get a bad rep. ;)

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