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razum

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About razum

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  1. How is it that everyone who seems to be agaisnt multiplayer knows that adding multiplayer to a game like this will require too much investment and/or development time? Maybe it will, but Isn't adding MAC and Linux clients of this game doing the same thing, taking away investment dollars and dev time? Personally I would rather see multiplayer added in LONG before MAC or Linux clients are made. But for Obsidian, those decisions are truly from a marketing standpoint which is reaching a bigger audience.
  2. People are scared it will take away from their single player experience. Sure multiplayer will require extra funds and development time, but with a reasonable stretch goal I believe it can be done. I am assuming they haven't started writing the source code yet, so it may not be too late to add multiplayer support as they go on. I think what a lot of people dont realize is that the multiplayer experience is what partially made some of the original IE games so great, or last so long. Even years later buddies of mine will get together to play these games coop. Also multiplayer has and can work well in these type of games if implemented correctly. If it can be done 14 years ago, why not today? Most modern games have to worry about porting the code over to other devices such as consoles, but in this case it will be PC only. In the end it all depends on what Obsidian's vision is for the game. Will adding multiplayer mess with the flow, or can they fit it in to their story and have it flow well?
  3. I would most definately love to see multiplayer/coop in Project Eternity. Some of my best memories of playing the BG/ID/NWN series were with my buddies. I agree that multiplayer should not detract from the single player experience, meaning core gameplay mechanics should not be sacrificed. If the original BG that came out almost 15 years ago had multiplayer, why cant Project Eternity with a reasonable stretch goal? Also consider the fact that having multiplayer in any game can increase replayability (play through the game solo, then again with your friends) and sales. Yes I played BG/BG2 back when they came out, and yes I got my friends to buy the game due to the fact that we could play together. For now I am pledged for a digital copy and a boxed copy, one for me and one for my wife. If Project Eternity does not end up supporting multiplayer like I hope, then I see no reason pledging the amount I have for 2 copies.
  4. Any suggestions? I am still unable to get this game to work right. I have been building computers and playing PC games for over a decade, and this is the first game I've bought in years where I have ran into this problem.
  5. Hello all! I am having horrible framerate issues while running DS3 on my PC. I get massive framerate drops when playing the game, it will be smooth for one second then very laggy/jumpy, off and on the whole time I play. It is more noticeable when I move the camera around. The main menu I also notice it lags (the flowers moving etc.) as well as the opening cinematic. I submitted a tichket with Square Enix tech support on Wednesday, and have not heard back from them yet. I have tried changing my graphics settings to the lowest possible in game. Turning off features such as vertical sync, motion blurring, or filtering does not make a difference. Even the lower resolutions I experience this horrible framerate performance hit. The game is unplayable like this. All other games run perfectly fine, this is the only one with these issues. I have uninstalled and reinstalled my graphics drivers two times, and even tried the latest beta drivers from Nvidia released 6 days ago. All my other drivers are up to date, including audio, motherboard chipsets, mouse, etc. I purchased DS3 through Steam. I have attached my output from DirectX dxdiag. Quick system specs: Nvidia 480GTX 6gb RAM Intel Core 2 Duo @ 3GHz Thanks! DxDiag.txt
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