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handyboots

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  1. Defeating the O.G.R.R. Tiger Mosquito adds to the Masked Stranger's 'heat' meter (I went from 1/3 to 2/3 upon defeating it)
  2. The 'Spew Spore' nodes inside the Sacrificial Pit aka Skritch boss arena seem to respawn at 18:00 IGT, regardless of whether or not I am currently actively fighting Skritch. I purposely chop some of these before an encounter as I find they can cause issues with collision (getting stuck on a spore mid-fight is not fun, haha). Again, not sure if this is a bug but felt it worth reporting. A possible solution would be to prevent them from respawning while the player character is within a certain distance and/or actively fighting Skritch.
  3. The 'Ichor of Dread' trinket cannot be trashed from the inventory screen When Skritch performs the burrowing attack in phase 3, the animation to telegraph when it will emerge to attack sometimes does not play. I'm not sure of the cause and it's very inconsistent - sometimes the animation always plays appropriately, sometimes it doesn't. The animation not playing makes avoiding the attack while maintaining melee range extremely difficult - not sure if this is intended or a bug but thought it worth reporting
  4. The 'Shock Tower' structure no longer seems to be triggered by O.R.C creatures The Praying Mantis Nymph at 74° N / -1° E seems to not spawn correctly unless approached from the east or the 'Fix Bug Locations' option is selected in the Game Repair menu - approaching from any other direction does not seem to trigger the mantis to spawn This was an issue I noticed prior to joining the PTB but still persists
  5. Hauling Hero at phase 3 allows for 15 planks/stems, whereas it was 20 prior to 0.6.0
  6. Lucky Hat loses durability when 'yoked' to Tier 3 in the Yoking Press Splotcher cannot be placed on a 'Weapon Wall Mount'
  7. Hi there, just a quick bug report from my experience with the PTB. Some Croquet Court ORCs don't despawn after clearing the Picnic Area Mixr (specifically, the Blue Butterfly's guarding the Park Bench transmitter) The 'Bur Trap Door' structure no longer seems to be triggered by bugs - manual opening works as usual There's an issue with some PTS' where my character hits an invisible wall - Skunk Pond is my primary example: PTS to Skunk Pond > PTS from top floor to bottom floor > exit tube > glass automatic doors open > invisible wall My workaround has been to walk backwards until the automatic doors close, then walk towards them and the wall seems to be gone? Very unusual. This has happened elsewhere but I cannot recall exactly where - apologies. Thanks, Handy.

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