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Awqha

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  1. I've been loving grounded 2, i loved grounded 1, And ive been playing the Rot and Ruin PTB for about a week now. Heed the spoiler warning I have some pieces of feedback id like to give, if not just to see if im alone on this. Skritch bossfight design is downright annoying. I am unsure if any of this is bugs, (glitches) or intentional, But Theres a few things i think should be changed. His legs do too much damage. The hitbox is like a meat grinder and your health No matter the difficulty Will sometimes just get DRAINED, because he decided to sprint around/past/through you. Legitimately i can hear an angle grinder sound effect in my head as i watch my health go from full to the minimum hp threshold his legs leave you at in an unreactable amount of time, On mild. His legs should not do that much damage/hit that often. give the hitbox(es) a delay on how much they can hit you. (Atleast they can't finish you off, good thing they thought of that.) Final phase burrow attacks have no cue, No warning, You just have to expect its happening sometime soon and spam dodge and pray. its just not fun design imo. Scorpions have a delay to react to the burrow surprise, you can see axl in the hole hes about to pop out of, Skritch just appears under you after a seemingly random amount of time with zero clue as to when to dodge, and if you get hit, you either get guarantee smacked while youre knocked down, or you get lucky and he does the scream, Assuming in either case you dont get flung. Obviously, as with Dozer, Skritch has issues flinging the player. I dont think its intentional for me to have died twice by pure velocity of hitting the ceiling of the huge arena. In later phases, His 5-hit combo sometimes seemingly bugs out and the third hit will be 0.01 ms after the second one, Like it doesnt even line up with the animation, But only sometimes. Its strange, and i feel robbed when i thought i had learned his attacks just to get hit by a ghost hit that was way too quick after the second. Ive Played the rest of the game on medium but had to fight skritch on mild. The dumb legs shredding my hp, Making my character stumble (which closes the hotpouch ui) into bite true combo happens way too much. Tone down his legs from angle grinder -> moderate threat, I didnt need to turn my difficulty down for anything else thus far. One thing different on the PTB is the hotpouch ui no longer locks Attack/block inputs, Which has been kind of annoying. Either let me freely move during the hotpouch ui, Or not do anything. Ive accidentally drank canteen, attacked neutral bugs, or wasted ammo because im trying to scroll between wheels with LT/RT and it still attacks in the background, Idk, may be a me problem. TL;DR, Skritch's legs do way too much dmg way too fast, when combined with the annoying stumble they make you do, make the fight obnoxiously annnoying, and his last phase burrow attack should have a cue, The rumbling dirt doesnt show up ~75% of the time, on top of all of it he is flinging the player way too often.

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