Everything posted by termiteking71
-
The Omni-Tool's pros and cons, and ideas on how to improve it.
Now, don't get me wrong, I love the Omni-Tool. It's an amazing improvement over the first game's tools, but it's far from perfect. So today, I'll be sharing my personal pros and cons, and how I think it should be improved -Pros- Inventory space. In the first game we had 5~ tools which all had to be carried at once separately, which meant that a good eighth of the inventory was dedicated to those tools, now we have one tool for all five, which isn't even in the inventory! That's a major improvement from the first game. -Cons- Hold to use. Holding just doesn't work, it's way slower and way more annoying compared to pressing left click. Lack of customization. For customization, we have one option. The glitter bar, we can spend some resources to have a meh look and slightly faster usage. -Improvement- For holding, let us choose between holding and pressing in the settings menu. If you choose pressing, it should let you use the Omni-Tool by pressing whatever button you choose whenever you look at a resource you can use it on. For the lack of customization, let us have "skins" we can make at the glitter bar, for example, if I want to use the tier one tools from the original game, I should be able to spend some crude rope, sprigs and pebblets to make that "skin" same goes for the next two tiers, just with different resources. As long as these skins have the same functionality as the teen specific ones already in the game and they're not paid like the founder's edition or cereal teen skins, it would be an amazing addition to the game, and would give the nostalgia crowd what they want. -Closing up- Thank you for reading, if you have any thoughts, feel free to reply below. No AI was used to make this post, I just write like this. Goodbye!
- Hercules beetle? Or maybe just any stag beetles would be really cool in grounded 2
-
Termite Queen?
Oh, and to combat it potentially not being a very exciting boss fight, maybe it could be more like a wave based fight? Where if there are termites (workers, soldiers, the king) alive in the arena, then you wouldn't be able to damage the queen, or damage would be decreased by say, 75% or so, it'd be quite the unique fight!
-
Termite Queen?
We've had ant queens, in the first and the second games, but what about a termite queen? In the first game we had a termite king, but termite kings are always found with their queen, I always felt that it was a missed opportunity in the first game, and considering in the next update we're getting termites, I feel like now is the perfect time to add a queen. How could it work? 1- It could function like the ant queens from the original game, where you feed it something in exchange for a reward or something similar to that. 2- It could also be a boss, where it maybe spews eggs and summons termites, like the scrapped ant queen boss fights from the original game, maybe the king can act as a stronger summon? maybe they have a combined health bar, where for the 1st phase, the queen fights, then after you deplete the first part of the health bar, the king comes out, and when you kill the king, the queen returns, all juiced up and ready to fight. 3- I feel like whatever resources it drops should be used for mage armor or summoner armor (once again, like the ant queen armor from the original game) with the weapons being staves of all kinds (maybe a new rusty staff?) it would also give mages a fair chance to catch up, since we didn't get any mage armor in ITA 4- Mutation, it should probably be related to summoning termites, or something like that, it could also give you faster stamina regen for 10 seconds after being hit? I don't have great ideas for the mutation... Thanks for reading! And devs, if you see this, keep up the great work!