My friend and I have been playing Grounded 2 together, and one of the things we were most excited about was finding the perfect location to settle down and build a massive permanent base. We're the type of players who don't just throw down a few walls and call it home—we BUILD. We like having a huge base, storage areas, crafting spaces, decorations, and eventually turning one little area of the map into a place that actually feels like ours. The problem is that finding somewhere to do that has become incredibly frustrating because of the sheer amount of Spiderlings and Orb Weaver Jrs., particularly so early in the game. I understand that this is Grounded. Spiders are part of the game, and I don't want them removed. Dangerous creatures and the fear of accidentally wandering into their territory are part of what makes Grounded fun. But that's actually where my issue is. It doesn't feel like we're wandering into spider territory. It feels like spider territory is everywhere. Within the first few minutes of playing, my friend and I were already dealing with Spiderlings and Orb Weaver Jrs. constantly. As we've explored farther looking for somewhere to establish our permanent base, we keep finding what appears to be a nice area only to discover that it's another hotspot for hostile creatures. At this point, it feels like we're spending more time fighting things around potential base locations than actually enjoying the process of exploring and deciding where we want to live. I'd really love to see more separation between the different threat levels of the park, especially during the beginning of the game. Give us some decent-sized areas where aphids, weevils, ants, ladybugs, and other peaceful or relatively low-threat creatures are more prevalent. Those areas could serve as natural locations for players who enjoy building large permanent bases. Then, when we leave that relative safety and travel deeper into the park, that's when I want to be terrified. If my friend and I see webs appearing between the grass, I want that to mean something. I want us to stop and go, "Oh crap. We're getting into spider territory." Finding an Orb Weaver should feel like we've entered its habitat—not like we've encountered the neighborhood squirrel. And to be clear, I'm not asking for completely danger-free gameplay. If we decide to venture into a dangerous area because we need a specific resource, I fully expect something to try to kill us. That's part of the adventure. Having to prepare before leaving the base is fun. But there should also be a difference between going on an adventure and being at home. Sometimes we want to spend a session building. Sometimes we're gathering grass and weed stems. Sometimes we're organizing the ridiculous amount of stuff we've collected. And sometimes I just want to stand outside our giant house and drink my imaginary morning coffee without an Orb Weaver Jr. trying to kick my ass. I don't think reducing the concentration of Spiderlings and Orb Weaver Jrs. in certain early-game areas would make Grounded 2 too easy. If anything, I think having more clearly defined low-, medium-, and high-threat areas would make encountering the dangerous creatures more impactful. Right now, seeing another Spiderling or Orb Weaver Jr. doesn't make me think, "Oh no!" It makes me think, "Seriously? Another one?" I'd love to see a few sizeable locations intentionally designed as lower-threat areas where builders can establish themselves. Keep the dangerous parts of the park dangerous. Give us places that we're scared to enter and creatures we need to prepare ourselves to fight. Just give my friend and me somewhere to build our ridiculously oversized house without having to participate in the Spider Olympics every time we walk out the front door. I promise we'll voluntarily leave the safety of our home and go get traumatized elsewhere.