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toastification

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About toastification

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    (2) Evoker
    (2) Evoker
  1. Seems kinda low. I did 500-600 with Executioner's Charge, and it was a string of 1.5k-2k crits as soon as they hit half health. The real moral of the story is then it doesn't matter as long as you do upgrade it.
  2. The sad thing is you are over complicating it. Empowered Geometry of Annihilation spam creates a self-sustaining loop of stun, stupid damage, and unlimited power as long as you have about 20% crit rate. The only reason to even use other skills by that point is because you can effectively stack Charged status from a lightning spell and the debuff from Creative Destruction to speed up the killing process. Though, in Reinhart's defense, every character becomes faceroll easy towards the end. The ability to spam your skills infinitely is too strong, and Focus/Power generation is too easy as it is in the game right now. They should tone it way down.
  3. You dodged with Kat? Someone didn't take the damage-reducing-curs-O-s. Nice to know that blocking is useful late game, though. Though you shouldn't discount well built glass cannon builds. Dodging is annoying, yes, but you basically spam nuclear bombs towards the end of the game.
  4. What average damage hits did you get towards the end with maxed out willful?
  5. Pfft. For Lucas, "hit her and dodge her attacks" is about the most relevant and fastest thing you can do. Unless you can block her attacks, which is probably a bit faster. I guess I could have been more specific. "Walk into range, bait her attack animation, hit her, dodge away after a few hits."
  6. I specifically leveled up the third skill on Anjali first to see if anything happened and the top left skill didn't gain any free points. Oh well.
  7. I doubt Obsidian will subject this game to such specific balance changes, there likely isn't enough demand for it as every build is viable on every difficulty and this isn't a game with persistent multiplayer. At best I hope they will keep track for such multipliers in mind for the future. And nerf dodge. #1 enemy of action games, infinite dodge roll spam.
  8. Your expectations for customer satisfaction and company conduct are ridiculously romantic and idealized. That's all I can say, really, without trying to turn this into a philosophical debate. I've seen this argument enough times and will politely agree to disagree from the get go. Your attempt to impose a universal standard on what constitutes the value of a game is amusing, but hardly has any weight behind it. Bioshock was some of the most fantastic 60$ I ever spent, I finished it in 10 hours and never touched it again, nor ever will I. Team Fortress 2 cost me 5$ and I have over 300 hours logged in it. Dungeon Siege 3 hit a point in between them - a decent game I played 4 times and enjoyed them; not great, clearly in need of more work, but not "zomg refund." A game like Halo, despite nigh universal acclaim, was one of the greater disappointments in my gaming history, even after I tried out its "amazing" multiplayer at insistence of friends saying "it will be great!" I see such (and much more varied/extreme) reactions from every gamer I know. There are games out of which I got maybe 10$ per hour, there are games out of which I got a cent per hour. There are even games where I paid for a vague, torturous expectation that the next hour will get better which many other people genuinely enjoyed. See the picture that paints? Unless the game objectively hurt your computer, unless the game was a clear-cut scam, unless the game is physically, unequivocally rendered unplayable by its technical/design issues, the "quality" of the game comes down to personal taste and subjective standards. To even consider a policy of refunding people based on "i dun like it" is insane on multiple levels. To proclaim the longevity of the game as the indicator of its "success" is not paying attention to the game's design. Impressive. You are capable of formulating an "I believe" statement, proving you have familiarity with concept of subjectivity. Consider, for the moment, that this game simply isn't intended to be placed in the subset of the genre you believe it to be in. That the missing features are missing not because of incompetence, but because of a conscious decision to not have them because its not in the direction they wanted to take this game into. That persistent multiplayer, replayability in form of NG+, pseudo-open gameplay with an army of branching side dungeons, etc. weren't included because they didn't want to turn it into that kind of game. Is it still "a bad game" that people "should be given a refund if they are not satisfied with?" From my perspective, this is looking like a complaint about orange eaters that the apple they bought is nothing like the orange. At worst, Obsidian's / Square-Enix's fault is that they didn't explicitly spend time and money educating people about what this game is not. Can't blame them, to be honest. The information they put out was plenty for anyone with an hour to burn, and word-of-mouth from like-minded individuals whose preferences mirror yours is a few clicks away. Are there criticisms you can make? Yes, and people make them, including you. Is the cost to content ratio a bit low? It's less than some games, equal to others, more than the rest - but acceptable ratios vary between people. Can you proclaim that this game went into a direction you dislike? Knock yourself out! But when such statements turn into repetitive whining and enter the chorus along with the standard "this game blowz f u obsidian" and more/less polite variants of such... it's trollish. Very trollish. Even if you made genuine posts before, when you start defending the blatant crybabies you paint yourself with all sorts of negative associations by condoning their behavior. If it makes you feel better (you seem genuinely offended when "fanboys" defend companies), my position that if these... design decisions turn out to be merely things cut because Obsidian ran out of time, I would accept their return in a potential continuation. I would be disappointed and probably not play this game beyond a cursory playthrough to see what happened in the sequel, as I strongly doubt that anything short of a miracle on Obsidian's side will distract me from Diablo 3; but I won't berate Obsidian for sacrificing what I consider to be the strongest direction of this game for sake of appeasing the standard ARPG urges from the hack'n'slash crowds. A not-to-subtle implication when making a generalized statement of "people should do this" is that you are including yourself in that subset, unless you do not consider yourself to be part of "people."
  9. Again, that's "not all they can do." That is the whole point of these "intellectually dishonest" responses. Outside of a lack of polish of the PC version (keybinds/camera controls) and total amount of content, the vast majority of the tears are oriented around how this game isn't enough like Dungeon Siege even though it has the title Dungeon Siege 3 slapped on it. But a cursory search and viewing of a gameplay video could have told you all of that. You know why I got interested in this game? Because it obviously was made to be something different than the first 2 Dungeon Sieges. Why is this so difficult to grasp? As pointed out above, why do people have the time to sit on forums and complain when they could have spent an lesser amount of time avoiding the situation to begin with? It's YOUR money. The burden of how you spend it is up to you. Dungeon Siege 3 is objectively not a defective product. You may think its overpriced for the total amount of gameplay/story/voice acting/cinematics/content it has in it, you may dislike the direction of where its design choices it took, but to proclaim that it entitles you to a refund because you are an incompetent consumer is mindboggling.
  10. That depends entirely on your build. If you go high agility, Willful Charge will obviously be better. If you neglect agility, Executioner's Charge should add far more overall damage.
  11. Explain the mechanic of this to me. At what levels do you get these free points? I haven't seen anything like that happen on all 4 of my characters.
  12. Shame. You are missing out on absolute lulz of a build. Haven't seen anything comparable in RPGs in general since Diablo 2 era Amazons.
  13. It's the consumer's fault for blindly buying a game when they have multiple ways of ascertaining the game's quality and whenever its a game fit to their taste. It doesn't take "research" to figure this out. You have google, you know game developers have forums where people post feedback and complaints about a game. Not using it is about the same level of blatant stupidity as driving at night with your lights off.
  14. That is probably the fairest criticism you can give this game. Which is also, incidentally, why you should want this game to sell well so Obsidian can get the time table/budget to give this game a real amount of content.
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