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Agent Crake

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Everything posted by Agent Crake

  1. Ok I have 3 trophies left to get... Judge, jury & executioner. Steven Hecks trophy. Hardcore. I started at Rome and then went to Moscow as I hear leaving steve till last helps. I killed the last boss at the mansion but usually he gives me the Surkov infor when choosing pro before then killing him. This time he never though, is this because I asked Surkov to send the info to my PDA, or can you only fight Surkov when choosing Moscow as the last city you visit?
  2. Yeah I'll deal with it when I trade the piece of **** in. Seriously man. I've come across yet another **** up. Turns out you can't just start Rome and do everything to piss Marburg off to fight him in the museum. No you have to go through the entire game using suave answers in order for him to hate you enough. In order to do this you have to look on the net to find out which spoils the story. Nice work, Obsidian. You should become known as Obsolete, which is what will happen when you keep churning **** games out that had huge potential, or wrecking other series that were great till you got you hands on them. KOTOR : Much loved game by millions until Obsidian were given a shot at and ruined it for everyone. Fallout : Great games then Obsidian go an do a KOTOR on it. Alpha Protocol : A game which could have over shadowed Mass Effect...If it was made by another dev team who actually knows how to make great games. SEGA & Obsidian = Possibly the worst combination since two girls got hold of a cup.
  3. Surprise surprise. Another missed guided trophy. Have Steven Heck at -6 animosity and no trophy popped. I then find out that you not allowed to do Taipai first. I can understand the game having bugs. But come on Obsidian, you can't even write out the trophy discriptions properly? Please stop making games, leave it to the devs who know how.
  4. Only a few trophies left to get now. Just got Thortan Inc and again the trophy description is written wrong. I had never gotten it earlier simply because I never joined Halbech, but the trophy only asks you to be liked by your enemies. All thats left is hardcore, no romance and kill every enemy which I will get in my next playthrough. As well as stealth 3 missions and the Marburg and Heck trophies. I must admit, the amount of alternate endings is very impressive.
  5. Yeah I get what you mean, But in AP, I can't rember that many sections where shadows hide your character warrent a needed feature. But it shows stealth is meaningless for this game dut to the amount of levels where the AI triggers the alarms on there own. What it should have donw was allow for every stage to allow a start and finish point for the stealth requirement trophy. Then start the end of level boss as a seperate stat section.
  6. Yeah, I think that's why I have pig problems with the game. It should have been so much more. Instead it turned out to be a huge let down. But I also have to keep going back to putting a lot of blame on SEGA. Look at the Dreamcast for example. It was way ahead of Playstation and built better too.Then there were the exclusives like Shen Mue, living proof that you can't just build an amazing game and stick it on the store shelf, you have to market the **** out of it. Instead the console and games died and SEGA went broke, and even to this day they don't know how to market there game only business. Viking : Battle for Asgard is loved by almost 90% of the people who played it, but once again SEGA put it in the shadow of a bigger released game, and Viking sold barely any for such a well made H&S title. If it wasn't for Sonic going multiplatform, I doubt SEGA would be around today.
  7. They can become your enemy through bad conversation, but they all start out as wanting to help you.
  8. Excellent response. But I need the full package when it comes to rating a game. Take L.A. Noire for example. Journalists are creaming over this game because they think its new. It has gameplay features dated even by GTA on PS2, and the whole guilty face thing is a trick that could have been done on a SNES using digitised footage with a pause gap to show a guilty look. But it sold millions due to excellent marketing. Poor AP didn't even get this to give money to make a much better sequal.
  9. You'll have to forgive me, whats C&C? As for your 'B'. No the poor gameplay doesn't stop it being an RPG, but it does stop it from having great gameplay. Which as I stated are why sales are shockingly poor...but having SEGA in your corner doesn't do you any favours either.
  10. I've done Nasri, airfield, warehouse and CIA using only takedowns or tranqs. It even gave me a perk after the CIA mission for doing 5 stealth missions. I'll use this playthrough to get Thorton Inc, but even that trophy is written wrong as it says get your enemies to like you, but then has Madison, and the rest of the women written in for that trophy.
  11. The simple fact is that you guys make the game sound great, when clearly its not. The core let down of this game is the gameplay itself. If it were much better then there would be millions praising it as they do with ME. AP has the spy story, and a pretty decent one it is to. It also has the best conversation system featured in this style of game.....and thats it. It's missing intense gameplay. There's not so much as a hint of chaos or intense moments even by the last level. The gunplay is pointless unless your shooting from an undetected distance. And I blame the gunplay system partly for the above reason. The animations look fairy dated even for a PS2 game. The graphics whilst not an important factor for an RPG, are still pretty ****e. If Madison is good looking, then Thortan must have a beer-goggle perk. So the main result is that the game is pretty poor. You guys think its amazing, I think its a decent game with hordes of potential that was not even touched. And then there's the rest of the gaming population who think its utter ****e, and its them who matter as the sales figures never lie when it comes to games.
  12. You know what you could do, rather than making a pointless post? Read the first post and realise I'm playing the game on PS3. Indeed I may be getting frustrated, but console gamers have to keep pushing their gaming skills to accomplish something, not rip open files and cheat our way through games. Sorry for the rant, I just despise PC gamers. Dabu... Checked a few more sites and it seems even the tranquilliser is a no no. Only way people are getting it is by sneaking past guards with no weapon use at all. So the trophy isn't actually bugged, but the description on the trophy is written wrong, as putting everyone to sleep seems to count as a kills???
  13. Yea, Torment is on PC. I'm not a PC gamer though. I have Xbox 360, but I played the most important titles on PC. RPGs are not necessary mainly about creating your own character from a scratch, they're also about role-playing that character, having an influence on the universe, relationship with NPCs and your reputation with them. And let's take The Elder Scrolls for an example - where do you have role-playing your character in them? Yes, of course - you can create one, choose your own gender, race and class. But what else? The only *choice* you get after that is which quest will you choose to do first. You don't *role-play* your character and it doesn't even matter who you are, what race you are, what gender you are and everything is opened to you. It's meaningless, 'cause it's all about statistics, not role-play. So, Alpha Protocol went into the opposite direction - in exchange for choosing your own gender and race it gave you possibility to have a real influence on the world and other characters. Of course you don't have to like that, but it's an RPG. I get where your coming from, but that would make every single game fit in the RPG category. As for Oblivion. It becomes roleplay when you don't stick to the main plot. The amount of ways you can roleplay in that game is amazing. AP is just a game that has a great conversation system. Everything else is linear in what it offers.
  14. Damn it! I thought take down ment don't kill anyone? The trophy discription mentions only not to kill or alert anyone. This game is just one big f'up and an unremovable stain on a played list.
  15. Choices and consequences? Relationship with others? Geez, from the titles you mentioned Alpha Protocol is the biggest role-playing game and it don't have to show your alignment on a fancy bar. So - according to your thinking - also Planescape: Torment isn't an RPG. Cool. I've never heard of Planescape..which console is that for? Are you a PC gamer by any chance?
  16. Hello, Even though AP has died a death and will no doubt never see a sequal. What would you like to see just on the off chance that Obsidian did take a chance, but made sure to improve everyyhing. Locations : Ireland - Most likely Dublin, Belfast or Limerick. Germany - Berlin. South Africa - Johannesburg. Roleplay : Keep the branching system from AP as it truly is a masterpiece. Allow for good, bad or neutral conversation skills/actions. Gender choice of your character to appeal to larger audience and extra replay value. Straight, gay or bi romance options to appeal to larger audience. Full customization of face. Eye shape, skin colour, scars etc etc. More everyday clothes for when meeting people. Suits when expecting to meet a professional. Smart casual for friends or dates etc etc. Multiple endins due to actions taken throughout the game. Different builds such as strenth or atletic. Strentgh for heavy gun skills and carrying items. Athletic for sneak, stealth attacks and speed to escape detection. Main gameplay features : Allow character to use enemies clothes for blending in, or buy from contacts if available. Have characters weight be an issue when it comes to stealth. Athletic could get real close for light footed sneak attacks, where as a strong build would have to attack from a cover spot due to being heavy footed and unable to sneak close. New explosives like C4 timers which can be planted for a diversion when enemy investigates. Counter ko attacks and throws depending on character build. Throwing knives for stealth characters to use for diversion or kills. Main character will be an entirely new person as Thorton is recruiting for his own rogue organisation. Thorton appears in the game as someone you can takeout or team up with for future missions. The organisation the main character works for is CIA. Ability to work from a choice of agncies at the begining of game So what ideas do you have and would like to see for an AP sequal?
  17. There seems to be quite a few games that claim to be RPG's, yet show no sign of roleplay. AP doesn't even allow for gender or name change so how is that roleplay? Games I would consider to be RPG's on console... Mass Effect series. Elder Scrolls. Fallout series. Dragon Age series. So with AP having no name or gender change, the same face and no choice to be good, bad or nuetral. What is it that makes it an RPG? Is it it due to poor animation, bugs and glitches and the ability to carry objects that people think thats what roleplay means?
  18. The simple solution would be to get away from SEGA, as that company has become worse than Atari for rushing devs. But the truth is this game died before it hit the shelves. A rename might work, or just make an entirely new franchise. The game had a good close sequence so let AP be buried an forgotten, and build a much better game for a fresh series.
  19. Hello to all, How do you know if you have stealth'd a mission? I'm trying to get the 3 mission stealth trophy, but after finishing Nasri, bug the airfield and the G22 warehouse in Taipai, I still don't have the trophy. All I use is sneak ko's or head shots with the tranquilliser, and should I be spotted I simply reload the checkpoint. What is required exactly as I have followed guidelines but still no trophy. Is it yet another bug in the game?
  20. Unfair bosses? It takes about 6-12 headshots to kill them. But yeah there are some major issues that could be sorted out. Allow for complete customization of face etc. Much better animation for everyone. Keep the cover system. What king of any soldier doesn't use cover. Better gunplay. Different body hits. Allow for good, bad and neutral character builds for better replay value. Keep Thorton's voice actor as he has a very neutral sound. Making different American race created characters fit.
  21. I understood the shooting right from the start as I read the instructions. This is why I am in the opinion that the gunplay is broke. Whilst you cannot do much damage by having the cursor over the enemy, the enemy takes off your health with every hit. But enough about the gunplay as the game is dead to most. Instead, why the hell was this ever considered an RPG?
  22. Hello to all, On my first playthrough I avoided any relationship happening for character build reasons, but still it did not give me the trophy. On my second playthrough I decided to be a bit of a man-**** and bedded all possible characters and got the 5 specific trophies. It then got me thinking. Do you have to be friendly enough to be in the position to turn the women down to get that specific trophy? Also what characters do you need to like you for Thorton Ink? I thought everyone was an allie by the end of the 2nd playthrough, but clearly not. PS : I'm an idiot for posting this in this forum. I do apologise.
  23. Well I did join up a few weeks berfore the game was released. Iwas a 360 gamer back in those days...,ahh good times. If it wasn't for gamers getting there pre-orders a few days earlier and sobbing at how let down they were by the game, I would have had it on day 1. To be honest though, Pukake. I don't put all the fault towards Obsidian. Ever since the Dreamcast was released, SEGA have done nothing but fudge up with marketing. If I remember correctly, AP was released very close to a highly anticipated game release. It may even have been Red Dead, but I remember favouring this game to buy first. The truth is though, that even if the actual gameplay of this game had been top notch, it still would have failed due to the fact that SEGA cannot market **** to a fly, simply because they don't know how to. The game had next to no marketing, even a day before release people still didn't have a clue what the game was, as they were to concerned with the big game that had been all over the press. SEGA used to be the best, now they behave like they have to work with the lights off in fear of going over budget. Alpha Protocol needed a budget the size of Mass Effect for this to be as big and well made as it deserved to be. Instead it feels like SEGA just slapped the logo on the game and hoped for the best. In doing so it did no favours to Obsidian, as well as kill off what should have turned into a franchise that could have rivaled Mass Effect, or eventually surpase it. But there could still be hope for AP, just not this gen. Metal Gear Solid became one of the best series in the last 15 years, but when the very first game was made, wow was it ****ing ****!. AP still has a chance to resurrect next gen, but on this gen its rep has been destroyed. You can fudge up a sequal to an amazing original, as people will have hope for the third to be better. What you can't do is fudge it up first time round, as gamers won't forgive or forget.... But there is always next gen.
  24. Yeah I know how the critical shot works, but the weapons in the game are pretty pointless. What they should have done is allow for normal gunplay, shot to the leg stuns, arm shot drops weapons momentarily, head shot is a 1 hit kill unless wearing a helmet. Then give each gun a couple of kick arse perks.... Pistol : Critical hit - Takes off a percentage of health depending where hit. Multiple targets - Stops time and allows player to empty entire clip into desired targets (enemy & explosive cannister for huge damage combo). Shotgun : Extinction - Allows player to 1 hit kill enemies for a duration of 5 seconds or until load runs out. Buck - Knocks everyone down within the blast zone. SMG : Incinerate - Causes fir damage. Ripper - Destroys enemy armour. Assault Rifle : Sight beyond sight - Allow the rifle to zoom in for 10 seconds, causing critical hits to enemies ffurther away that couldn't otherwise be hit. Genocide - Slows down time and gives player ability to cause devastating damage against enemy or destroy vehicle armour.
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