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Matthew Cox

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Everything posted by Matthew Cox

  1. Just did another test. 2260 damage without monocular target finder on, 2273 with it on. It made a difference of 13 points. Was a fairly close range shot so I assume the minimum benefit was applying... but it seems like it's adding 10% of the weapon's base damage at the tail end after all the sneak stuff rather than a 10% boost to the overall hit. Though.. adding 13 damage when the shot is already hitting for 2260 seems a bit on the pointless side.
  2. I had this happen on two or three playthroughs. If you reload a save they should resume spawning. At least, that worked for me.
  3. Sometimes guns that I've put silencers on use the full volume sound effect when shooting. I'm sure it's just an audio glitch since the enemies don't all immediately go into combat. It is, however, kind of confusing as to whether or not i'm being quiet. I haven't noticed any commonality to when it happens and it seems to affect all weapons that i've tried to silence.
  4. If you've got the N-Ray scanner active and you get a cinematic kill shot, it exits out of the N-Ray scanner
  5. Adding: Posting faster than my brain can work. I wanted to add that during the dialogue, it's revealed that the player character wasn't "proving innocence as much as identifying the target". If that's true, there is nothing the player does that actually identifies the responsible party. Alva just makes an assumption and runs with it while it really does not feel as if the player's actions have anything to do with identifying WHO actually did any of it.
  6. First, let me say that this is a great game. It's been a really long time since I played a game that didn't have multiple things about it that I found awful. OW2 is truly the first game I have played since... oh... Fallout4 that's absorbed so much of my time and held my interest. (and yeah I wish Obsidian was still making Fallout games but sigh...) Anyway, great job. I only have two very small issues that I feel like griping about this game 1) Doing a stealth melee build it strikes me as very silly that we are better off "backstabbing" with a giant 2 handed hammer rather than a light melee weapon. IMO attacks from stealth should be MUCH better off with a stealthy weapon than a monstrous hammer. (especially if said hammer tends to explode on hit). The big 2h melee weapons should be for out of stealth. In stealth, the knives should be able to function without having to use a sledgehammer to backstab a tough mob. It's just immersion breakingly silly. Reminds me of the old D&D joke about "backstabbing with a ballista". 2) the Patient Step armor is hideous. IDC how good its stats are. I can't use it because those hideous green gloves give me nightmares. (also not sure why an armor set that's great for TTD would have a medical theme and not something more ftting to a gunslinger but /shrug) So yeah, if one of the things I am griping about is the aesthetics of an armor set and the list only has 2 points, you guys did an amazing job.
  7. So I've done the Dorado quests repeatedly on multiple playthroughs so far and I have yet to see anything that even remotely suggests the Proctor's involvement until Alva makes her initial accusation. DId I miss something somewhere or is this just kinda handwaved along rapidly without having any canonical support the player can find outside of that conversation? Even the dialogue acknowledges this sort of slapdash blame with the one option to say "Definitively proved may be a bit of a stretch" or something of that nature. But it really feels like something is missing here. Alva just says "Svoboda did it" and the player has no recourse but to just nod and go along with it. Did this questline get cut short for time constraints or something... or did I miss the smoking gun that points at Svoboda being the responsible party?
  8. Hi all. Beat the game once so far on normal and I have 3 other builds into the Praetor/Cloister phase. Currently playing a VH attempt, which is on Dorado. Anyway, so i've run several characters, at least one of which had maxxed out science skill. And by and large, because every mod (plasma, shock, corrosive, etc) lowers damage by so much it feels like I am better off not bothering to use any of them. Plasma has a DoT, okay but the target dies to normal damage so fast the dot doesn't matter. Shock can stun, sure, but the target dies to normal damage fast enough where a stun doesn't really matter in most cases except for a handful of very tough mobs. I have not tried to use explosive. Corrosive I tinkered with a little, not as a mod rather the burst goo pistol on the first planet which did seem to work really well on Montelli. But yeah, regarding shock and plasma... am I doing something wrong or is there really just not a reason to use them? In both cases they feel like an overall downgrade.
  9. Okay, after beating the game once on normal, i'm going through it again on VH. While leveling i'm trying to figure out what would be the best order to take the perks i've selected for the build. Was trying to decide between space ranger and keen observer as the next buy. So i decided to do some testing to see which one had more effect. I'm on Dorado atm, using a silenced sniper rifle. Crouched, not moving. I line up a shot on one of the Dunsany brother's heads to use him as a test dummy. Fire a shot before buying a perk : 1509 damage. Reload game, select space ranger. Fire a shot: 1719 damage Reload game, select Keen Observer Fire a shot: 1509 damage (the same as not having Keen Observer) So it seems like Keen Observer is not doing anything insofar as boosting weakspot damage. (additional note, i'm using the monocular target-finder helmet, and I did some similar testing with it on and off and it sometimes seems not to add any damage. I get the same damage wearing it as I do without it when that should not be the case if it's giving any bonus to weakspot hits.)
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