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Posts posted by MonkeyLungs
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I had a great time with the story and the writing. My favorite aspects were the central plot, Thaos was a very memorable antagonist, and the writing of the companions. I would actually remove about 50% of the trash fights and focus more on the battles that tied in to the story. Combat was definitely not the highlight for me here, but it never was in IE games either.
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I didn't install it because it doesn't say what it does.
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I really enjoyed his personal quest! Was one of the highlights of White March for me. Voice actor was very good. I wish there would have been more monk to monk specific dialogue, as my main was a monk when I I played White March but Zahua was still fun. I was also really satisfied with my resolution to his personal quest and his ending slides were great.
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Way too hard for me. I would actually be curious to see how someone could even solo all that content, let alone on trial of iron. This game has some very challenging moments.
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Did someone say they are making a tank MMO? Is that a thing? Also, why?
EDIT: If I had been a backer I would be kind of sad that they were making a different game after PoE, instead of continuing to craft this new world I had a hand in funding. I wonder if any of the backers feel that way?
What the hell? Out of Obsidian's 200 employees, they literally only have 20 of them working on Pillars. Throughout Obsidian's history, they have always been working on at least three games at the same time. As an independent studio, they pretty much *have* to. This isn't like Bioware where they constantly and only release Dragon Age and Mass Effect sequels because they have EA backing them.
So 10% of the company worked on Pillars of Eternity? That's pretty interesting. That's a super talented small group of people. The other 90% have a lot to live up to.
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I don't think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel". That's my point.
That is incorrect. Here is the exchange that illustrates your confusion:
Karkarov said:
He all but said, "yes there will be a sequel".
Your direct response:
Actually no. He said "we'd love to do a sequel." not 'yes there will be a sequel.'
If you understood the difference between "all but said" and "yes he said" then you would not have responded in such a way.
If I had been a backer I would be kind of sad that they were making a different game after PoE, instead of continuing to craft this new world I had a hand in funding. I wonder if any of the backers feel that way?
If you had been a backer then maybe you would have read the terms of the contract, which would result in you understanding why there is no reason to be upset about OBS moving on to a new product after completing the current product. Your own statement has the answer: "new world." Backers only had a hand in funding the PoE world, which is complete. That does not extend to a new world. A new world would require a new contract with new funding and new backers. Which is what they have with their other projects. Goodness.
You haven't proved a point in your semantic argument at all.
Karkarov insinuated that JS 'all but said there will be a sequel'. I disagree with that assertion. That's my point. All I did was quote the actual article.
You are being argumentative and contrarian for the sake of it and making veiled statements about what I do or do not understand. You assume an awful lot.
As for your last incoherent point about the backer contract. I never said people are owed a sequel. I never said they are entitled to one. I just said I would be 'kind of sad' if another Pillars wasn't being made. And frankly not even being a backer I will still be 'kind of sad' if one isn't being made but I think it would sting a little bit more if I had been. I didn't mention anything about contracts and I don't have any intention of doing so. The statement is purely about feeling, fan attachment rate to a work of fiction, and the possibility of certain future outcomes.
Obsidian are obviously free to do whatever they like, but that won't change how people react to their choice. If they decided to make super mario maker mods fans would have zero recourse to alter that decision. Fans also would have zero contractual basis to assert any form of opposition. People would still be free to think wtf? if they wanted to though.
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Did someone say they are making a tank MMO? Is that a thing? Also, why?
EDIT: If I had been a backer I would be kind of sad that they were making a different game after PoE, instead of continuing to craft this new world I had a hand in funding. I wonder if any of the backers feel that way?
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Political speak isn't something I enjoy. I just quoted exactly what the guy said and stated I was curious about stuff. There are other people in here putting words into the mouth of the original interview stating it means something it didn't actually come right out and say.
No one is putting words in the interviewees mouth, you just seem to think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel." It's not political speak, it's a common figure of speech that you are interpreting wrong. Josh has eluded to a sequel on more than one occasion.
I don't think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel". That's my point. I didn't say either of those things. I just quoted the interview and then said I was mostly curious about the other rpg they were working on.
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Political speak isn't something I enjoy. I just quoted exactly what the guy said and stated I was curious about stuff. There are other people in here putting words into the mouth of the original interview stating it means something it didn't actually come right out and say.
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As a gamer, I'm getting old. I'm short on time. I'd rather spend $60 on a 12-hour experience that makes me laugh my ass off than on a 100-hour experience that routinely wastes my time. If any of you are in agreement, be vocal about it, because I think the dollars/hour guys are usually louder. Come to our forums and ask for a shorter, more polished game. If you don't feel that way, shhh, you, shhh.
Sorry, I don't agree at all. In fact, one of the first things I look at when deciding to purchase a game is how long it is. Since I only play RPGs, really anything less than 30 hours kills my excitement, and less than 20 hours is almost a guaranteed no buy. The reason is simple: to me the purpose of an RPG is to build and roleplay a character, and to interact and investigate the lore of the world - something that is difficult to do in a short period of time. I'm looking for something similar to a novel, but with gameplay. It's the same reason I don't read short stories - not enough meat on the bones. That said, I don't like 150 hour + adventures since it's guaranteed you'll burn out, but I want an epic adventure that feels like the characters have been though a lot.
I would rather have a 20 hour main quest with lots of reactivity and multiple paths through it with lots of roleplaying opportunities than an 80 hour game with only one path through the main quest.
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If you are into these type of games why would you stop after Torment?
Besides, Pillars of Eternity is really different from Torment: Tides of Numenara. Pillars is way more focussed on combat for one, TToN is turn based for two, one is fantasy and the other is science fantasy/fictiony ...
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Do you imagine the interest in Pillars of Eternity 2 will be higher or lower than it is now years down the road?
Mainly I am just curious what this other RPG is?
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Correct. He said "we'd like to move on to a new project". I'm curious about that part!
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Actually no. He said "we'd love to do a sequel." not 'yes there will be a sequel.' But that's not what I found the most interesting. It is the "...but we'd like to move on to a new project" part that I'm curious about. I wonder what it is?
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I wish this game was turn based.
Turn based would ruin most of the combat mechanics. no more armor penalties, speed boosters, nothing like that would work with turn based. You'd have Fallout with action points or Baldurs Gate and all the imbalances that 'd come with it. I like a balanced dual wield that is faster but not double the attacks and double damage for a no brainer choice like BG had.
Baldur's Gate is not turn based.
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Here's a quote from the article:
MMORPG: What is next for Pillars of Eternity -- can gamers consider the game done or are there more expansions or even a sequel planned?
Josh: Pillars of Eternity is all wrapped up. It's been a great experience, but we'd like to move on to a new project. We'd love to make a sequel and have a ton of ideas for ways we can improve on Pillars, but that's a way off.
source: http://www.mmorpg.com/showFeature.cfm/feature/10633/page/2
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If anything else is coming it probably won't be much.
Here's a snippet from an interview dated 4 March 2016:
MMORPG: What is next for Pillars of Eternity -- can gamers consider the game done or are there more expansions or even a sequel planned?
Josh: Pillars of Eternity is all wrapped up. It's been a great experience, but we'd like to move on to a new project. We'd love to make a sequel and have a ton of ideas for ways we can improve on Pillars, but that's a way off.
source: http://www.mmorpg.com/showFeature.cfm/feature/10633/page/2
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I'm not a fan of postapocalypse. I enjoyed most of the Fallout games despite, not because of the setting. I wouldn't say no to another New Vegas, but if I had to choose between this and a new Pillars game, I'd pick the latter in a heartbeat.
I am a fan of post apoc settings but I still would much rather see further games set in Eora. I also really like how Obsidian is doing their own IP right now. This is kind of what I have been waiting for them to do for a long time and I doubt I'm alone in this sentiment.
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I didn't play enough new games last year to be able to call it a goty (and I have a hunch it'd lose out to MGS5 or Witcher 3) but it's a fantastic game for sure and enchanted me all the way through, White March even more so.
For my personal take I would rate certain aspects of Witcher 3 better and certain aspects of Pillars better but I'd give the edge to Witcher 3 for sheer emotional impact and overall technical prowess. However, Obsidian doesn't have a team that size and what they did with a small team and small budget is exceptional. It also scratches a different itch for me and in some ways is more satisfying. I like to create my OWN character, and even though playing Geralt is pretty cool, it's still playing Geralt.
As for MGS5 I find Pillars to be a much better game but I'm more of an RPG guy. I finished MGS5 once and made sure I played every mission just to get the full experience but I sold it immediately afterwards and honestly felt it dropped off in the second half. Comparatively I found Pillars to really crescendo towards the end and just a little ways into chapter 3 I was finding it difficult to do side quests. Not because they were bad by any means but because I HAD to confront Thaos. The finale to Pillars was very satisfying for me and I am a sucker for them ending slides and Pillars did not let me down there. Immediately finished another run and I am currently working on my 5th attempt at Trial of Iron.
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I didn't find Wasteland 2 to be very much like Fallout 1 or 2 at all. Save for the post apoc setting. Fallout 1 and 2 allow one to create a character who is then joined by companions and offers plenty of role playing opportunities. Wasteland 2 was much more of a shoot people in the face game where you create an entire squad, like post apoc x-com.
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Disagree. Bethesda games are good fun action-rpg's.
EDIT: I also like Obsidian games and Bioware games, and Larian games, and Beamdog re-releases, and Harebrained Schemes games, and InXile games. These games all have things I really like about them and things I don't like so much but I'm glad they all exist.
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That would be a wrong approach and would only annoy people that don't want such challenge. Best way would be to let everyone finish the quest but with different results based on how long it took. For example if your quest was to save someone, and you do it with no resting you also fight a higher ranking guy that has a cool weapon you can loot of his body. If rest even once he left the area by that time. Then preserving resources and risking going further without resting let you get something for it. And if you rest 1-2 times you can save the girl and get a full reward (that includes a magic item from a quest giver). And if you rest 3+ times the girl dies, you get a lesser reward (same XP but only some gold or a lesser magic item) for returning the body and a guilty party to face punishment.I think the only way to truly limit rest-spamming would be to have consequences for resting too much. Like once you have a quest and you enter the area dedicated to it, you can only rest so many times before the quest automatically fails.
Probably not the game he was talking about but for a example of super successful game that challenges players... Dark Souls series.yeah.... ahh sounds like you're describing a game that'll sell 100 copies if u buy 3 of em. maybe I read it wrong.
I have played a good amount of Dark Souls 1 and 2 (have all the stupid achievements on Xbox 360) and have all the stupid trophies for Bloodborne. Even played a dex character with no shield in dark souls. Pillars of Eternity is LIGHTYEARS more difficult to me than those games. I just wanted to point out that opinions and experiences vary quite a bit.
Like Pillars ... I actually think it is quite hard on Normal. My first playthrough was a mix of Normal and Easy and I actually used Story Time to kill 2 notable enemies. I don't think I woudl ever have the patience to solo this game on anything above Story Time and even on Story Time solo'ing Caed Nua was almost 'put head through wall' frustrating. For the players that actually find PoTD easy ... well I salute you champions and your skill but I don't think your experience with the game is representative of most players.
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I played on the latest patch. I had both Durance and Grieving Mother with me at the finale. I didn't actually get the final dialogues until resting right before going down the last staircase.
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You can stay behind in White March 2 and make it out alive without Ondra's help. My character was way too noble to let a companion bear the responsibility so I stayed behind without a second thought. I can spoil it if people really want me to but a little hint is that you need something for your head.
Durance/Priest is irreplaceable in party? :/
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Having a second Priest NPC would be cool but there is a time constraint issue involved. That said, even though Durance is one of my favorite video game characters in a good long while, don't knock playing as the Priest. Turned out to be one of my favorite playthroughs even though I wanted more Eothasian centered dialog choices.