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perlindval

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  1. I have this list, I have some interesting ideas below! Grounded 2 – Feature Suggestions & Gameplay Improvements (Community Pitch for Obsidian) 1. Advanced Insect Taming Commands Add command options for tamed creatures: Patrol, defend, stay, harvest. Radial command wheel or quick hotkeys. Essential for solo players managing multiple companions. 2. Insect Breeding System (Mid-Game Hatchery Upgrade) Expand the Hatchery to support controlled breeding: Combine two insects to create offspring. Inherited traits like speed, poison resistance, armor. Rare mutations possible. Requires food, time, and upgraded facilities. 3. Fusion Breeding (Hybrid Insects like Spider-Ants) Introduce experimental insect fusion in the late-mid or endgame: Combine two compatible species (e.g. Orb Weaver + Ant) to create hybrids: Spider-Ants: Agile, venomous mount with carrying capacity. Beetle-Bees: Tanky fliers with built-in armor. Aphid-Spiders: Cute companions with web traps. Fusion requires rare resources, possibly from science labs. Adds lore depth and variety to tameable creatures. Hybrids are unique: can’t be found in the wild, only created. 4. Flying Mounts Rideable bees, dragonflies, or mutated ants. Flight could be stamina-limited for balance. Unlocks new vertical zones. Hatch or tame from stolen larva. 5. Custom Game Mode / Difficulty Settings Full control over game systems: Hunger/thirst rate, enemy aggression, damage scaling, solo perks. Solo-friendly accessibility mode with story focus. 6. Enemy Scaling Based on Story, Not Gear Stop punishing explorers. Big enemies (like Scorpion) should spawn after milestones, not science unlocks. 7. Better Solo Balance Passive solo perks: Faster pet leveling. Slight defense boost when playing alone. Option to bring 2+ tamed creatures. 8. Egg Stealing and Mutation More emphasis on egg stealing: Steal spider/myrmec egg to raise new tames. Different outcomes depending on how you raise it (light, food, etc.) Risk of parental aggression or tracking. 9. Pet Specialization Paths Choose pet class: Tank / Scout / DPS / Utility. Grows based on tasks or training routines. Adds progression and personality. 10. Mutated Enemy Variants Rarely spawn with color changes and special traits. Can drop rare gear or be tameable. Optional late-game challenge. 11. Friendly Insect Gear Craft armor based on insects you’ve tamed, not killed. Reduces aggression from that species. Encourages peaceful playstyles. 12. Mini-Boss Territory Control Scorpions or other mini-bosses guard zones. Can be defeated or calmed with offerings. Clears the area permanently or reduces spawns.
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