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Fruit Pounder Max

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Everything posted by Fruit Pounder Max

  1. We should for sure be able to access our buggies inventory without having to jump off the buggy then walk up to them like a chest similar to our pets in the first game. Also Gathering mode should add what the buggy picks up to their inventory. Would make harvesting a bit smoother since you can stop when your buggy is full. Also, in the future, if possible, it would be cool if certain buggies can farm certain resources. Soldier ants are so useful for cutting grass, but it sucks that they can't harvest weed stems. Maybe have it tied to our "customize" Sca.b 2k and pass on the tier axes to their bite ability. They are so useful in base building, but it feels unnecessarily clunky to have to constantly jump off and, on my buggy, if I am harvesting weeds or transferring my inventory to theirs. I think at least making them gather to their own inventory first would do wonders in farming using the gathering mode!
  2. When shared world is enabled non-host players are unable to use keys to exit menus or equip items. If a player dies when this happens, they will lose whatever "weapon" they had equipped. I have recently just lost the stranger shield due to this is am unable to reach a save before this issue occurred. Also, there is no way for a non-host player to equip a torch on a buggy unless they already have it equipped when they jump on the buggy. Also issues with shimmering and eating mushrooms cause the shaders to go insane for whatever reason. Tangential to that why doesn't v bring out a torch on the buggy anymore? It only brings up the toolbar wheel and there is no key binding to even have it on a different button. This also makes using a torch on buggies even worse due to this fact. Any way to retrieve lost items or will you make crafting strangers weapons a thing to have a slight work around this bug?
  3. Please bring back the Mutation quick select wheel. The button is now occupied by the buggy wheel, but I don't know why it would cost the functionality of changing your mutation loadout of the fly. It's really hard to go from a traveling speed build and getting into combat and have to open up the menu and select the proper one. Also, I don't know if it's bugged or not implemented yet but having multiple hot bars accessible with scroll wheel was very convenient. Game so far has been amazing though even with the game being so early and I feel like the content added so far is thought out and engaging. I appreciate all of your efforts.
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