veroaghe
Members-
Posts
12 -
Joined
-
Last visited
Reputation
1 NeutralAbout veroaghe
-
Rank
(0) Nub
Profile Information
-
Interests
Grounded
-
My Suggestions for Grounded 2 content
veroaghe replied to vX1nf1d3lXv's topic in Grounded 2: Feedback & Suggestions
The cicada and wasp armor designs look awesome. Jumping spiders would be cool to have in the game, I love those little creatures with their twitchy movements and constant puppy eyes look. Cool ideas overall. The stick-bug stairs are creepy af. Although, the option to build a creepy castle or mansion out of bug parts could be interesting. -
Pushing the down arrow on controller opens up a crafting radial menu by default. I almost never use this function, and if I use it, it's usually only to craft a light source. In other words, this menu is a bit of a waste to me. In the first grounded game, that radial menu had more interesting options, like a quick access way to hide/show markers, a fast way to open the map and a way to toggle between 1st and 3rd person (which I prefer over having to open the menu and pressing x to change the pov). However, there was also a lot in this radial menu that I didn't use. My suggestion would therefor be to give the player the ability to craft their own radial menu for the down d-pad button. Then we would be able to combine some quick crafting with some interesting UI options into one radial. Or why limit the players to only one radial, with lb and rb you should be able to navigate to more customizable radials. Some of the options I like to have handy at all time are hide/show markers, equip last item and toggle between 1st and 3rd person. I also like to have light source crafting easily accessible. I also wouldn't mind assigning some of the slots to menus like one for the inventory and one for the map. It could also help with accessing mutation load-outs on the fly.
-
The new menu system is not fun to navigate or work with on xbox. At least not when you need to continuously use it to access different buildings. I would suggest having a custom radial system for controller users: the current menu could then be used to build a custom radial lay-out (or to access stuff that you don't need on the regular), while the custom radial menu can be used for quick access of stuff you need regularly. This would seem like the best of both worlds to me. Placement of buildings has become a serious hassle. Picture this: a floor with a wall behind it, halfway the wall is half of a floor, to be used as a shelf. Placing something (e.g. a grinder) on the floor below the shelf is practically impossible when standing up-right; the grinder would always want to be placed on the shelf when pushed beyond a certain point. However, when crouched, we were able to put something below a shelf. Since the update, it's not possible anymore to crouch (using the controller). To crouch you need to press right stick. Since the update, right stick while in build mode changes snapping to the grid, meaning the character won't crouch anymore. Even if you delete this control from the options menu, the character won't crouch. So, if I want to place something below a shelf, I need to take the shelf and anything on top of it away first before I'm able to do that. Lastly, I wanted to place a large wall with a door as a gate. The door doesn't want to attach to any wall for some reason. Even when I place a single wall somewhere, and try to have the door attach to the side of the wall, it refuses. This seems like a bug to me.
-
Please add a changelog to the game. It would be nice to see what changes/fixes were made with each update of the game. I play on xbox, I don't know of a way on this platform to see what changes have been made.
-
Playing on xbox today, the Resource Filter didn't find any Thistle Needles nearby, even though there were thistles around. Does it not detect needles still attached to the plant? It also takes a while for the filter to update when a resource is gathered (noticed that when farming Clay). At one time, the filter pointed me to a spot to find Clay, there was none there, when I looked at the map again all of the Clay deposits were suddenly in vastly different spots on the map. This only happened once to me.
-
Bug when putting Mitey Claws on Weapon Wall Mount
veroaghe replied to veroaghe's topic in Grounded 2: Feedback & Suggestions
Related bug: the Weaver Daggers clip through the Wall Mount -
Cannot Save Progress
veroaghe replied to TomasLuke's topic in Grounded 2: Technical Support (Spoiler Warning!)
I had this problem today, and it got fixed when I deleted a bunch of back-up saves (I had +200 at that point). -
I second this, was going to comment the exact same thing. Another frustration about the current implementation on controller is that you can't hold your right thumb on the control stick while digging/chopping/smashing, because you need to hold the x button, making it far less efficient to move from one resource to another.
