Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

veroaghe

Members
  • Joined

  • Last visited

  1. On top of headless Burgle, there's raw science between its "feet/tracks". If I try to jump there I fall through the body to the spider pit below.
  2. This seems to be fixed now. Gathered some lint at the picnic table yesterday and they were big.
  3. I blew up the stone that held the mallet by the bench upright. At first it fell down and I was able to go up it. I did this before the latest hotfix update. I've recently noticed (after the hotfix update) that the mallet was back upright again, even though the stone that was holding it up is gone. So I'm unable to traverse it at the moment. I'm not sure if it's because of the hotfix; it could be the bug had already occurred beforehand but that I didn't notice it straight away. I play on xbox.
  4. On the north and south sides of the shed in the new garden area, there are ventilation hatches. The one on the north was blocked with a stone, after blowing the stone up the hatch opened for me. (I did this before updating to the latest hotfix) I also noticed a prompt at one time that made it possible to close the hatch, although nothing happened when I pressed the button. After reloading my game, after updating the game, I noticed the hatch was now closed, but when I want to interact with the hatch to open it, I don't get a prompt. The hatch won't open anymore. I then investigated the southside hatch; I get a prompt to open it, but when I press the button, nothing happens + I don't get a prompt anymore.
  5. That last one is already implemented in an indirect way; if you track a product from a bug (example wolf spider venom) you'll see the bug using peep.r . I like the idea for a shared inventory between restored ranger outposts. Seems like a good idea for a mid to late game goal.
  6. According to latest hotfix, it respawns on a 1 week timer now.
  7. If we would be able to set the default buggy behaviour to "stay" then this wouldn't be a problem. But then you would have to tell your buggy to make it follow; or you could simply whistle it to have it start following you. I would prefer this, tbh.
  8. The cicada and wasp armor designs look awesome. Jumping spiders would be cool to have in the game, I love those little creatures with their twitchy movements and constant puppy eyes look. Cool ideas overall. The stick-bug stairs are creepy af. Although, the option to build a creepy castle or mansion out of bug parts could be interesting.
  9. Pushing the down arrow on controller opens up a crafting radial menu by default. I almost never use this function, and if I use it, it's usually only to craft a light source. In other words, this menu is a bit of a waste to me. In the first grounded game, that radial menu had more interesting options, like a quick access way to hide/show markers, a fast way to open the map and a way to toggle between 1st and 3rd person (which I prefer over having to open the menu and pressing x to change the pov). However, there was also a lot in this radial menu that I didn't use. My suggestion would therefor be to give the player the ability to craft their own radial menu for the down d-pad button. Then we would be able to combine some quick crafting with some interesting UI options into one radial. Or why limit the players to only one radial, with lb and rb you should be able to navigate to more customizable radials. Some of the options I like to have handy at all time are hide/show markers, equip last item and toggle between 1st and 3rd person. I also like to have light source crafting easily accessible. I also wouldn't mind assigning some of the slots to menus like one for the inventory and one for the map. It could also help with accessing mutation load-outs on the fly.
  10. Also, crouching before selecting a building to re-locate won't work because the character always stands up when you select the building.
  11. The new menu system is not fun to navigate or work with on xbox. At least not when you need to continuously use it to access different buildings. I would suggest having a custom radial system for controller users: the current menu could then be used to build a custom radial lay-out (or to access stuff that you don't need on the regular), while the custom radial menu can be used for quick access of stuff you need regularly. This would seem like the best of both worlds to me. Placement of buildings has become a serious hassle. Picture this: a floor with a wall behind it, halfway the wall is half of a floor, to be used as a shelf. Placing something (e.g. a grinder) on the floor below the shelf is practically impossible when standing up-right; the grinder would always want to be placed on the shelf when pushed beyond a certain point. However, when crouched, we were able to put something below a shelf. Since the update, it's not possible anymore to crouch (using the controller). To crouch you need to press right stick. Since the update, right stick while in build mode changes snapping to the grid, meaning the character won't crouch anymore. Even if you delete this control from the options menu, the character won't crouch. So, if I want to place something below a shelf, I need to take the shelf and anything on top of it away first before I'm able to do that. Lastly, I wanted to place a large wall with a door as a gate. The door doesn't want to attach to any wall for some reason. Even when I place a single wall somewhere, and try to have the door attach to the side of the wall, it refuses. This seems like a bug to me.
  12. Please add a changelog to the game. It would be nice to see what changes/fixes were made with each update of the game. I play on xbox, I don't know of a way on this platform to see what changes have been made.
  13. Playing on xbox today, the Resource Filter didn't find any Thistle Needles nearby, even though there were thistles around. Does it not detect needles still attached to the plant? It also takes a while for the filter to update when a resource is gathered (noticed that when farming Clay). At one time, the filter pointed me to a spot to find Clay, there was none there, when I looked at the map again all of the Clay deposits were suddenly in vastly different spots on the map. This only happened once to me.
  14. I don't have lag on xbox but a lot of the insects just stand in one spot, mainly Weevils. I've also seen Red Ants bunched together in a single spot.
  15. Related bug: the Weaver Daggers clip through the Wall Mount

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.